Simulations and games for learning

Tasos Hovardas, Judith ter Vrugte, Zacharias C. Zacharia, Ton de Jong

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

Using simulations and games in education has risen sharply in the last decade, together with studies reporting on their learning effects. This article has three objectives: (a) to present the main features of simulations and games used for educational purposes as well as their hybrid forms; (b) to discuss how gamification can be employed to facilitate a transition from simulations to games; and (c) to outline some major findings and challenges underlined in the recent literature on the educational use of simulations and games with a focus on inquiry-based learning in science education.
Original languageEnglish
Title of host publicationInternational Encyclopedia of Education
Subtitle of host publicationFourth Edition
EditorsRobert J. Tierney, Fazal Rizvi, Kadriye Ercikan
PublisherElsevier
Pages681-688
Number of pages8
Editionfourth
ISBN (Electronic)978-0-12-818629-9
DOIs
Publication statusPublished - 2023

Keywords

  • Games
  • Inquiry-based learning
  • Online labs
  • Simulations
  • NLA

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