Abstract
This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints are illustrated with examples from smart cities, affective cities and playable cities.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings |
Editors | Anthony L. Brooks, Eva Brooks, Cristina Sylla |
Place of Publication | Cham |
Publisher | Springer |
Pages | 163-168 |
Number of pages | 6 |
ISBN (Print) | 978-3-030-06133-3 |
DOIs | |
Publication status | Published - 1 Mar 2019 |
Event | 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 - Braga, Portugal Duration: 24 Oct 2018 → 26 Oct 2018 Conference number: 7 http://www.bragamediaarts.com/en/calendar/artsit-2018-7th-eai-international-conference-artsit-interactivity-game-creation/ |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 265 |
ISSN (Print) | 1867-8211 |
Conference
Conference | 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 |
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Abbreviated title | ArtsIT 2018 |
Country/Territory | Portugal |
City | Braga |
Period | 24/10/18 → 26/10/18 |
Internet address |
Keywords
- Actuators
- Affect-aware cities
- Human-computer interaction
- Playable cities
- Sensors
- Sentient cities
- Smart cities