Smart, Affective, and Playable Cities

Anton Nijholt*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints are illustrated with examples from smart cities, affective cities and playable cities.

    Original languageEnglish
    Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
    EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
    Place of PublicationCham
    PublisherSpringer Verlag
    Pages163-168
    Number of pages6
    ISBN (Print)978-3-030-06133-3
    DOIs
    Publication statusE-pub ahead of print/First online - 31 Jan 2019
    Event7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal
    Duration: 24 Oct 201826 Oct 2018

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    Volume265
    ISSN (Print)1867-8211

    Conference

    Conference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
    CountryPortugal
    CityBraga
    Period24/10/1826/10/18

    Fingerprint

    Embedded systems
    Actuators
    Sensors
    Smart city

    Keywords

    • Actuators
    • Affect-aware cities
    • Human-computer interaction
    • Playable cities
    • Sensors
    • Sentient cities
    • Smart cities

    Cite this

    Nijholt, A. (2019). Smart, Affective, and Playable Cities. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings (pp. 163-168). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 265). Cham: Springer Verlag. https://doi.org/10.1007/978-3-030-06134-0_17
    Nijholt, Anton. / Smart, Affective, and Playable Cities. Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Cham : Springer Verlag, 2019. pp. 163-168 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).
    @inproceedings{72794d8a4e7b49a28689bf56f71fbb3f,
    title = "Smart, Affective, and Playable Cities",
    abstract = "This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints are illustrated with examples from smart cities, affective cities and playable cities.",
    keywords = "Actuators, Affect-aware cities, Human-computer interaction, Playable cities, Sensors, Sentient cities, Smart cities",
    author = "Anton Nijholt",
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    editor = "Brooks, {Anthony L.} and Eva Brooks and Cristina Sylla",
    booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings",
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    Nijholt, A 2019, Smart, Affective, and Playable Cities. in AL Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 265, Springer Verlag, Cham, pp. 163-168, 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018, Braga, Portugal, 24/10/18. https://doi.org/10.1007/978-3-030-06134-0_17

    Smart, Affective, and Playable Cities. / Nijholt, Anton.

    Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Cham : Springer Verlag, 2019. p. 163-168 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 265).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    KW - Playable cities

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    Nijholt A. Smart, Affective, and Playable Cities. In Brooks AL, Brooks E, Sylla C, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Cham: Springer Verlag. 2019. p. 163-168. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST). https://doi.org/10.1007/978-3-030-06134-0_17