Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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20 Downloads (Pure)

Abstract

In this paper we look at possibilities to introduce humorous situations in smart environments. The assumption is that in future smart environments we have the possibility to configure and even real-time reconfigure environments in a way that humorous situations can be created or that conditions for humorous situations to emerge can be implemented. However, in order to do so we need to investigate how unplanned and unintended humor can emerge when users are confronted with unknown technology or surprising behavior of new (digital) technology. We can design jokes and humorous interactions and situations in movies, on stage, in literature, or in videogames. When we introduce unfamiliar technology or even imperfect technology we can expect that its use leads to humorous situations. Although intentionally and autonomously creating humorous situations by smart sensor and actuator technology is an ultimate goal, in this paper we look at situations and the ‘design’ of situations that possibly lead to humor because of users interacting with the environment. Users are not necessarily aware of how the environment expects them to behave, and they are probably not aware of shortcomings of the environment. Unintended humor from the point of view of a smart environment designer can also happen when a user starts to exploring shortcomings in order to generate humorous situations. In this paper we have some preliminary observations, mainly by looking at examples and design approaches, on designing environments where such accidental humor can emerge.
Original languageUndefined
Title of host publicationProceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016
EditorsN. Streitz, P. Markopoulos
Place of PublicationBerlin
PublisherSpringer
Pages329-340
Number of pages12
ISBN (Print)978-3-319-39861-7
DOIs
Publication statusPublished - 17 Jul 2016
Event4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016 - Toronto, Canada
Duration: 17 Jul 201622 Jul 2016
Conference number: 4

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume9749
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016
Abbreviated titleDAPI
CountryCanada
CityToronto
Period17/07/1622/07/16

Keywords

  • HMI-HF: Human Factors
  • HMI-MI: MULTIMODAL INTERACTIONS
  • HMI-IA: Intelligent Agents
  • EWI-26892
  • Smart Environments
  • Sensors
  • METIS-318449
  • Human computer interaction
  • Games
  • Entertainment
  • IR-100717
  • Accidental humor
  • Actuators
  • Humor

Cite this

Nijholt, A. (2016). Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments? In N. Streitz, & P. Markopoulos (Eds.), Proceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016 (pp. 329-340). (Lecture Notes in Computer Science; Vol. 9749). Berlin: Springer. https://doi.org/10.1007/978-3-319-39862-4_30
Nijholt, Antinus. / Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?. Proceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016. editor / N. Streitz ; P. Markopoulos. Berlin : Springer, 2016. pp. 329-340 (Lecture Notes in Computer Science).
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title = "Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?",
abstract = "In this paper we look at possibilities to introduce humorous situations in smart environments. The assumption is that in future smart environments we have the possibility to configure and even real-time reconfigure environments in a way that humorous situations can be created or that conditions for humorous situations to emerge can be implemented. However, in order to do so we need to investigate how unplanned and unintended humor can emerge when users are confronted with unknown technology or surprising behavior of new (digital) technology. We can design jokes and humorous interactions and situations in movies, on stage, in literature, or in videogames. When we introduce unfamiliar technology or even imperfect technology we can expect that its use leads to humorous situations. Although intentionally and autonomously creating humorous situations by smart sensor and actuator technology is an ultimate goal, in this paper we look at situations and the ‘design’ of situations that possibly lead to humor because of users interacting with the environment. Users are not necessarily aware of how the environment expects them to behave, and they are probably not aware of shortcomings of the environment. Unintended humor from the point of view of a smart environment designer can also happen when a user starts to exploring shortcomings in order to generate humorous situations. In this paper we have some preliminary observations, mainly by looking at examples and design approaches, on designing environments where such accidental humor can emerge.",
keywords = "HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, HMI-IA: Intelligent Agents, EWI-26892, Smart Environments, Sensors, METIS-318449, Human computer interaction, Games, Entertainment, IR-100717, Accidental humor, Actuators, Humor",
author = "Antinus Nijholt",
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doi = "10.1007/978-3-319-39862-4_30",
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isbn = "978-3-319-39861-7",
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Nijholt, A 2016, Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments? in N Streitz & P Markopoulos (eds), Proceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016. Lecture Notes in Computer Science, vol. 9749, Springer, Berlin, pp. 329-340, 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Toronto, Canada, 17/07/16. https://doi.org/10.1007/978-3-319-39862-4_30

Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments? / Nijholt, Antinus.

Proceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016. ed. / N. Streitz; P. Markopoulos. Berlin : Springer, 2016. p. 329-340 (Lecture Notes in Computer Science; Vol. 9749).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - In this paper we look at possibilities to introduce humorous situations in smart environments. The assumption is that in future smart environments we have the possibility to configure and even real-time reconfigure environments in a way that humorous situations can be created or that conditions for humorous situations to emerge can be implemented. However, in order to do so we need to investigate how unplanned and unintended humor can emerge when users are confronted with unknown technology or surprising behavior of new (digital) technology. We can design jokes and humorous interactions and situations in movies, on stage, in literature, or in videogames. When we introduce unfamiliar technology or even imperfect technology we can expect that its use leads to humorous situations. Although intentionally and autonomously creating humorous situations by smart sensor and actuator technology is an ultimate goal, in this paper we look at situations and the ‘design’ of situations that possibly lead to humor because of users interacting with the environment. Users are not necessarily aware of how the environment expects them to behave, and they are probably not aware of shortcomings of the environment. Unintended humor from the point of view of a smart environment designer can also happen when a user starts to exploring shortcomings in order to generate humorous situations. In this paper we have some preliminary observations, mainly by looking at examples and design approaches, on designing environments where such accidental humor can emerge.

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Nijholt A. Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments? In Streitz N, Markopoulos P, editors, Proceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016. Berlin: Springer. 2016. p. 329-340. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-39862-4_30