Smart Material Interfaces for Education

A. Minuto, Fabio Pittarello, Antinus Nijholt

    Research output: Contribution to journalArticleAcademicpeer-review

    3 Citations (Scopus)


    This paper describes an experience, held with a class of primary school children, aimed to introduce a novel educational topic, the smart materials, and the interfaces built with them (Smart Material Interfaces). The pupils were guided along a multi-disciplinary path in which traditional and innovative teaching methods were composed for educating while engaging the children. It led to the creation of 6 automated puppet plays focused on the themes of environmental awareness as a result. In this process, storytelling and visual programming acted as powerful means for merging different educational concepts and techniques. The data collected through the direct observation and the questionnaires indicate that the experience was perceived as positive and interesting. The post-evaluation, held some months later, revealed skills and knowledge improvements in all the areas involved by the multi-disciplinary experience.
    Original languageUndefined
    Pages (from-to)267-274
    Number of pages8
    JournalJournal of visual languages and computing
    Issue numberPart B
    Publication statusPublished - 2 Dec 2015


    • Origami
    • EWI-26328
    • Computer supported education
    • IR-98402
    • Visual programming
    • Storytelling
    • Smart material interface
    • METIS-314977
    • Scratch

    Cite this