Social Interaction in a Cooperative Brain-computer Interface Game

Michel Obbink, Hayrettin Gürkök, D. Plass - Oude Bos, Gido Hakvoort, Mannes Poel, Antinus Nijholt

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    11 Citations (Scopus)
    14 Downloads (Pure)

    Abstract

    Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.
    Original languageUndefined
    Title of host publicationProceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011)
    EditorsAntonio Camurri, Cristina Costa
    Place of PublicationHeidelberg
    PublisherSpringer
    Pages183-192
    Number of pages6
    ISBN (Print)978-3-642-30213-8
    DOIs
    Publication statusPublished - Sep 2012
    Event4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011 - Genova, Italy
    Duration: 25 May 201127 May 2011
    Conference number: 4

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
    PublisherSpringer Verlag
    Volume78
    ISSN (Print)1867-8211

    Conference

    Conference4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011
    Abbreviated titleINTETAIN
    CountryItaly
    CityGenova
    Period25/05/1127/05/11

    Keywords

    • METIS-289714
    • Co-operation
    • Brain-Computer Interfaces
    • IR-81860
    • EWI-22306
    • Social Interaction
    • HMI-MI: MULTIMODAL INTERACTIONS
    • HMI-HF: Human Factors
    • Games

    Cite this

    Obbink, M., Gürkök, H., Plass - Oude Bos, D., Hakvoort, G., Poel, M., & Nijholt, A. (2012). Social Interaction in a Cooperative Brain-computer Interface Game. In A. Camurri, & C. Costa (Eds.), Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011) (pp. 183-192). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78). Heidelberg: Springer. https://doi.org/10.1007/978-3-642-30214-5_20
    Obbink, Michel ; Gürkök, Hayrettin ; Plass - Oude Bos, D. ; Hakvoort, Gido ; Poel, Mannes ; Nijholt, Antinus. / Social Interaction in a Cooperative Brain-computer Interface Game. Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). editor / Antonio Camurri ; Cristina Costa. Heidelberg : Springer, 2012. pp. 183-192 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering).
    @inproceedings{77c5d24c551546ec8e1119f89557bb28,
    title = "Social Interaction in a Cooperative Brain-computer Interface Game",
    abstract = "Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.",
    keywords = "METIS-289714, Co-operation, Brain-Computer Interfaces, IR-81860, EWI-22306, Social Interaction, HMI-MI: MULTIMODAL INTERACTIONS, HMI-HF: Human Factors, Games",
    author = "Michel Obbink and Hayrettin G{\"u}rk{\"o}k and {Plass - Oude Bos}, D. and Gido Hakvoort and Mannes Poel and Antinus Nijholt",
    note = "10.1007/978-3-642-30214-5_20",
    year = "2012",
    month = "9",
    doi = "10.1007/978-3-642-30214-5_20",
    language = "Undefined",
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    series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering",
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    booktitle = "Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011)",

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    Obbink, M, Gürkök, H, Plass - Oude Bos, D, Hakvoort, G, Poel, M & Nijholt, A 2012, Social Interaction in a Cooperative Brain-computer Interface Game. in A Camurri & C Costa (eds), Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, vol. 78, Springer, Heidelberg, pp. 183-192, 4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011, Genova, Italy, 25/05/11. https://doi.org/10.1007/978-3-642-30214-5_20

    Social Interaction in a Cooperative Brain-computer Interface Game. / Obbink, Michel; Gürkök, Hayrettin; Plass - Oude Bos, D.; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus.

    Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). ed. / Antonio Camurri; Cristina Costa. Heidelberg : Springer, 2012. p. 183-192 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    T1 - Social Interaction in a Cooperative Brain-computer Interface Game

    AU - Obbink, Michel

    AU - Gürkök, Hayrettin

    AU - Plass - Oude Bos, D.

    AU - Hakvoort, Gido

    AU - Poel, Mannes

    AU - Nijholt, Antinus

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    PY - 2012/9

    Y1 - 2012/9

    N2 - Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.

    AB - Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.

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    KW - Games

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    Obbink M, Gürkök H, Plass - Oude Bos D, Hakvoort G, Poel M, Nijholt A. Social Interaction in a Cooperative Brain-computer Interface Game. In Camurri A, Costa C, editors, Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). Heidelberg: Springer. 2012. p. 183-192. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-642-30214-5_20