Social Interaction in a Cooperative Brain-computer Interface Game

Michel Obbink, Hayrettin Gürkök, D. Plass - Oude Bos, Gido Hakvoort, Mannes Poel, Antinus Nijholt

  • 10 Citations

Abstract

Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.
Original languageUndefined
Title of host publicationProceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011)
EditorsAntonio Camurri, Cristina Costa
Place of PublicationHeidelberg
PublisherSpringer Verlag
Pages183-192
Number of pages6
ISBN (Print)978-3-642-30213-8
DOIs
StatePublished - Sep 2012

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
PublisherSpringer Verlag
Volume78
ISSN (Print)1867-8211

Fingerprint

Brain computer interface

Keywords

  • METIS-289714
  • Co-operation
  • Brain-Computer Interfaces
  • IR-81860
  • EWI-22306
  • Social Interaction
  • HMI-MI: MULTIMODAL INTERACTIONS
  • HMI-HF: Human Factors
  • Games

Cite this

Obbink, M., Gürkök, H., Plass - Oude Bos, D., Hakvoort, G., Poel, M., & Nijholt, A. (2012). Social Interaction in a Cooperative Brain-computer Interface Game. In A. Camurri, & C. Costa (Eds.), Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011) (pp. 183-192). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78). Heidelberg: Springer Verlag. DOI: 10.1007/978-3-642-30214-5_20

Obbink, Michel; Gürkök, Hayrettin; Plass - Oude Bos, D.; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus / Social Interaction in a Cooperative Brain-computer Interface Game.

Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). ed. / Antonio Camurri; Cristina Costa. Heidelberg : Springer Verlag, 2012. p. 183-192 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78).

Research output: Scientific - peer-reviewConference contribution

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Obbink, M, Gürkök, H, Plass - Oude Bos, D, Hakvoort, G, Poel, M & Nijholt, A 2012, Social Interaction in a Cooperative Brain-computer Interface Game. in A Camurri & C Costa (eds), Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, vol. 78, Springer Verlag, Heidelberg, pp. 183-192. DOI: 10.1007/978-3-642-30214-5_20

Social Interaction in a Cooperative Brain-computer Interface Game. / Obbink, Michel; Gürkök, Hayrettin; Plass - Oude Bos, D.; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus.

Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). ed. / Antonio Camurri; Cristina Costa. Heidelberg : Springer Verlag, 2012. p. 183-192 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78).

Research output: Scientific - peer-reviewConference contribution

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Obbink M, Gürkök H, Plass - Oude Bos D, Hakvoort G, Poel M, Nijholt A. Social Interaction in a Cooperative Brain-computer Interface Game. In Camurri A, Costa C, editors, Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). Heidelberg: Springer Verlag. 2012. p. 183-192. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering). Available from, DOI: 10.1007/978-3-642-30214-5_20