Social Interaction in a Cooperative Brain-computer Interface Game

Michel Obbink, Hayrettin Gürkök, D. Plass - Oude Bos, Gido Hakvoort, Mannes Poel, Antinus Nijholt

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

10 Citations (Scopus)
9 Downloads (Pure)

Abstract

Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.
Original languageUndefined
Title of host publicationProceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011)
EditorsAntonio Camurri, Cristina Costa
Place of PublicationHeidelberg
PublisherSpringer
Pages183-192
Number of pages6
ISBN (Print)978-3-642-30213-8
DOIs
Publication statusPublished - Sep 2012
Event4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011 - Genova, Italy
Duration: 25 May 201127 May 2011
Conference number: 4

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
PublisherSpringer Verlag
Volume78
ISSN (Print)1867-8211

Conference

Conference4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011
Abbreviated titleINTETAIN
CountryItaly
CityGenova
Period25/05/1127/05/11

Keywords

  • METIS-289714
  • Co-operation
  • Brain-Computer Interfaces
  • IR-81860
  • EWI-22306
  • Social Interaction
  • HMI-MI: MULTIMODAL INTERACTIONS
  • HMI-HF: Human Factors
  • Games

Cite this

Obbink, M., Gürkök, H., Plass - Oude Bos, D., Hakvoort, G., Poel, M., & Nijholt, A. (2012). Social Interaction in a Cooperative Brain-computer Interface Game. In A. Camurri, & C. Costa (Eds.), Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011) (pp. 183-192). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78). Heidelberg: Springer. https://doi.org/10.1007/978-3-642-30214-5_20
Obbink, Michel ; Gürkök, Hayrettin ; Plass - Oude Bos, D. ; Hakvoort, Gido ; Poel, Mannes ; Nijholt, Antinus. / Social Interaction in a Cooperative Brain-computer Interface Game. Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). editor / Antonio Camurri ; Cristina Costa. Heidelberg : Springer, 2012. pp. 183-192 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering).
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abstract = "Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.",
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Obbink, M, Gürkök, H, Plass - Oude Bos, D, Hakvoort, G, Poel, M & Nijholt, A 2012, Social Interaction in a Cooperative Brain-computer Interface Game. in A Camurri & C Costa (eds), Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, vol. 78, Springer, Heidelberg, pp. 183-192, 4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011, Genova, Italy, 25/05/11. https://doi.org/10.1007/978-3-642-30214-5_20

Social Interaction in a Cooperative Brain-computer Interface Game. / Obbink, Michel; Gürkök, Hayrettin; Plass - Oude Bos, D.; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus.

Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). ed. / Antonio Camurri; Cristina Costa. Heidelberg : Springer, 2012. p. 183-192 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering; Vol. 78).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AU - Gürkök, Hayrettin

AU - Plass - Oude Bos, D.

AU - Hakvoort, Gido

AU - Poel, Mannes

AU - Nijholt, Antinus

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AB - Does using a brain-computer interface (BCI) influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.

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Obbink M, Gürkök H, Plass - Oude Bos D, Hakvoort G, Poel M, Nijholt A. Social Interaction in a Cooperative Brain-computer Interface Game. In Camurri A, Costa C, editors, Proceedings 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011). Heidelberg: Springer. 2012. p. 183-192. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-642-30214-5_20