Social User Interfaces

Antinus Nijholt, B. de Ruyter, Dirk K.J. Heylen, S. Privender

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    1 Citation (Scopus)
    25 Downloads (Pure)

    Abstract

    Current technological and research developments pertaining to Ambient Intelligence, Ubiquitous Computing or Pervasive Computing, share an impetus towards embedding computation in our social and physical environments making it an inseparable part of our daily lives. One consequence of embedding technology in this way in our everyday lifeworld is that today’s user-system interaction paradigm will change substantially. Interaction is expected to be continuous, prolonged, and tied in with the physical spaces that surround us. It will involve a disparate range of interaction devices, affect social interactions and will often bridge physical and virtual worlds. Additionally, technology is expected to become more intelligent and to adapt itself to our needs and the dynamics of the environments we live in. To make this possible AmI systems will need to be equipped with sensorial and reasoning capabilities. One consequence of confronting users with for example home dialogue systems that have perceptive and reasoning capabilities is that additional expectations are created. Since people already have a tendency to attribute human like properties to interactive systems, it is expected that implementing human like properties in such home dialogue systems will have an important impact on the usersystem interaction. Similar observations can be made for other environments, e.g. smart office environments, (virtual) collaborative work or meeting environments and smart educational environments. In this chapter we look at user-system interaction from this particular viewpoint. How can we include aspects of human social interaction in the interface and what difference will it make? We will investigate this in the paradigm of Ambient Intelligence.
    Original languageUndefined
    Title of host publicationTrue Visions: The Emergence of Ambient Intelligence
    EditorsE. Aarts, J. Encarnaçao
    Place of PublicationBerlin
    PublisherSpringer
    Pages275-289
    Number of pages15
    ISBN (Print)978-3-540-28972-2
    DOIs
    Publication statusPublished - 2006

    Publication series

    Name
    PublisherSpringer Verlag
    Numbersuppl 2

    Keywords

    • HMI-MI: MULTIMODAL INTERACTIONS
    • EWI-8627
    • IR-63841
    • METIS-237805

    Cite this

    Nijholt, A., de Ruyter, B., Heylen, D. K. J., & Privender, S. (2006). Social User Interfaces. In E. Aarts, & J. Encarnaçao (Eds.), True Visions: The Emergence of Ambient Intelligence (pp. 275-289). [10.1007/978-3-540-28974-6_14] Berlin: Springer. https://doi.org/10.1007/978-3-540-28974-6_14
    Nijholt, Antinus ; de Ruyter, B. ; Heylen, Dirk K.J. ; Privender, S. / Social User Interfaces. True Visions: The Emergence of Ambient Intelligence. editor / E. Aarts ; J. Encarnaçao. Berlin : Springer, 2006. pp. 275-289
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    abstract = "Current technological and research developments pertaining to Ambient Intelligence, Ubiquitous Computing or Pervasive Computing, share an impetus towards embedding computation in our social and physical environments making it an inseparable part of our daily lives. One consequence of embedding technology in this way in our everyday lifeworld is that today’s user-system interaction paradigm will change substantially. Interaction is expected to be continuous, prolonged, and tied in with the physical spaces that surround us. It will involve a disparate range of interaction devices, affect social interactions and will often bridge physical and virtual worlds. Additionally, technology is expected to become more intelligent and to adapt itself to our needs and the dynamics of the environments we live in. To make this possible AmI systems will need to be equipped with sensorial and reasoning capabilities. One consequence of confronting users with for example home dialogue systems that have perceptive and reasoning capabilities is that additional expectations are created. Since people already have a tendency to attribute human like properties to interactive systems, it is expected that implementing human like properties in such home dialogue systems will have an important impact on the usersystem interaction. Similar observations can be made for other environments, e.g. smart office environments, (virtual) collaborative work or meeting environments and smart educational environments. In this chapter we look at user-system interaction from this particular viewpoint. How can we include aspects of human social interaction in the interface and what difference will it make? We will investigate this in the paradigm of Ambient Intelligence.",
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    author = "Antinus Nijholt and {de Ruyter}, B. and Heylen, {Dirk K.J.} and S. Privender",
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    Nijholt, A, de Ruyter, B, Heylen, DKJ & Privender, S 2006, Social User Interfaces. in E Aarts & J Encarnaçao (eds), True Visions: The Emergence of Ambient Intelligence., 10.1007/978-3-540-28974-6_14, Springer, Berlin, pp. 275-289. https://doi.org/10.1007/978-3-540-28974-6_14

    Social User Interfaces. / Nijholt, Antinus; de Ruyter, B.; Heylen, Dirk K.J.; Privender, S.

    True Visions: The Emergence of Ambient Intelligence. ed. / E. Aarts; J. Encarnaçao. Berlin : Springer, 2006. p. 275-289 10.1007/978-3-540-28974-6_14.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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    AB - Current technological and research developments pertaining to Ambient Intelligence, Ubiquitous Computing or Pervasive Computing, share an impetus towards embedding computation in our social and physical environments making it an inseparable part of our daily lives. One consequence of embedding technology in this way in our everyday lifeworld is that today’s user-system interaction paradigm will change substantially. Interaction is expected to be continuous, prolonged, and tied in with the physical spaces that surround us. It will involve a disparate range of interaction devices, affect social interactions and will often bridge physical and virtual worlds. Additionally, technology is expected to become more intelligent and to adapt itself to our needs and the dynamics of the environments we live in. To make this possible AmI systems will need to be equipped with sensorial and reasoning capabilities. One consequence of confronting users with for example home dialogue systems that have perceptive and reasoning capabilities is that additional expectations are created. Since people already have a tendency to attribute human like properties to interactive systems, it is expected that implementing human like properties in such home dialogue systems will have an important impact on the usersystem interaction. Similar observations can be made for other environments, e.g. smart office environments, (virtual) collaborative work or meeting environments and smart educational environments. In this chapter we look at user-system interaction from this particular viewpoint. How can we include aspects of human social interaction in the interface and what difference will it make? We will investigate this in the paradigm of Ambient Intelligence.

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    Nijholt A, de Ruyter B, Heylen DKJ, Privender S. Social User Interfaces. In Aarts E, Encarnaçao J, editors, True Visions: The Emergence of Ambient Intelligence. Berlin: Springer. 2006. p. 275-289. 10.1007/978-3-540-28974-6_14 https://doi.org/10.1007/978-3-540-28974-6_14