TY - JOUR
T1 - Social VR design features and experiential outcomes
T2 - narrative review and relationship map for dyadic agent conversations
AU - Mulvaney, Pat
AU - Rooney, Brendan
AU - Friehs, Maximilian A.
AU - Leader, John Francis
N1 - Publisher Copyright:
© The Author(s) 2024.
PY - 2024/3
Y1 - 2024/3
N2 - The application of virtual reality to the study of conversation and social interaction is a relatively new field of study. While the affordances of VR in the domain compared to traditional methods are promising, the current state of the field is plagued by a lack of methodological standards and shared understanding of how design features of the immersive experience impact participants. In order to address this, this paper develops a relationship map between design features and experiential outcomes, along with expectations for how those features interact with each other. Based on the results of a narrative review drawing from diverse fields, this relationship map focuses on dyadic conversations with agents. The experiential outcomes chosen include presence & engagement, psychological discomfort, and simulator sickness. The relevant design features contained in the framework include scenario agency, visual fidelity, agent automation, environmental context, and audio features. We conclude by discussing the findings of the review and framework, such as the multimodal nature of social VR being highlighted, and the importance of environmental context, and lastly provide recommendations for future research in social VR.
AB - The application of virtual reality to the study of conversation and social interaction is a relatively new field of study. While the affordances of VR in the domain compared to traditional methods are promising, the current state of the field is plagued by a lack of methodological standards and shared understanding of how design features of the immersive experience impact participants. In order to address this, this paper develops a relationship map between design features and experiential outcomes, along with expectations for how those features interact with each other. Based on the results of a narrative review drawing from diverse fields, this relationship map focuses on dyadic conversations with agents. The experiential outcomes chosen include presence & engagement, psychological discomfort, and simulator sickness. The relevant design features contained in the framework include scenario agency, visual fidelity, agent automation, environmental context, and audio features. We conclude by discussing the findings of the review and framework, such as the multimodal nature of social VR being highlighted, and the importance of environmental context, and lastly provide recommendations for future research in social VR.
KW - Agent
KW - Conversation study
KW - Narrative review
KW - Social VR
KW - Virtual reality
KW - VR
UR - http://www.scopus.com/inward/record.url?scp=85185553155&partnerID=8YFLogxK
U2 - 10.1007/s10055-024-00941-0
DO - 10.1007/s10055-024-00941-0
M3 - Article
AN - SCOPUS:85185553155
SN - 1359-4338
VL - 28
JO - Virtual reality
JF - Virtual reality
IS - 1
M1 - 45
ER -