Socially Aware Interactive Playgrounds

Alejandro Manuel Moreno Celleri, Robertus Wilhelmus van Delden, Ronald Walter Poppe, Dennis Reidsma

Research output: Contribution to journalArticleAcademicpeer-review

19 Citations (Scopus)

Abstract

Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.
Original languageUndefined
Pages (from-to)40-47
Number of pages8
JournalIEEE pervasive computing
Volume12
Issue number3
DOIs
Publication statusPublished - Jul 2013

Keywords

  • EWI-23533
  • HMI-MI: MULTIMODAL INTERACTIONS
  • IR-86817
  • Interactive Playgrounds
  • METIS-297741
  • Social Signal Processing

Cite this

Moreno Celleri, Alejandro Manuel ; van Delden, Robertus Wilhelmus ; Poppe, Ronald Walter ; Reidsma, Dennis. / Socially Aware Interactive Playgrounds. In: IEEE pervasive computing. 2013 ; Vol. 12, No. 3. pp. 40-47.
@article{0bb707e96b444ec1ae829782a00139c6,
title = "Socially Aware Interactive Playgrounds",
abstract = "Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.",
keywords = "EWI-23533, HMI-MI: MULTIMODAL INTERACTIONS, IR-86817, Interactive Playgrounds, METIS-297741, Social Signal Processing",
author = "{Moreno Celleri}, {Alejandro Manuel} and {van Delden}, {Robertus Wilhelmus} and Poppe, {Ronald Walter} and Dennis Reidsma",
note = "eemcs-eprint-23533",
year = "2013",
month = "7",
doi = "10.1109/MPRV.2013.40",
language = "Undefined",
volume = "12",
pages = "40--47",
journal = "IEEE pervasive computing",
issn = "1536-1268",
publisher = "IEEE",
number = "3",

}

Socially Aware Interactive Playgrounds. / Moreno Celleri, Alejandro Manuel; van Delden, Robertus Wilhelmus; Poppe, Ronald Walter; Reidsma, Dennis.

In: IEEE pervasive computing, Vol. 12, No. 3, 07.2013, p. 40-47.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Socially Aware Interactive Playgrounds

AU - Moreno Celleri, Alejandro Manuel

AU - van Delden, Robertus Wilhelmus

AU - Poppe, Ronald Walter

AU - Reidsma, Dennis

N1 - eemcs-eprint-23533

PY - 2013/7

Y1 - 2013/7

N2 - Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.

AB - Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.

KW - EWI-23533

KW - HMI-MI: MULTIMODAL INTERACTIONS

KW - IR-86817

KW - Interactive Playgrounds

KW - METIS-297741

KW - Social Signal Processing

U2 - 10.1109/MPRV.2013.40

DO - 10.1109/MPRV.2013.40

M3 - Article

VL - 12

SP - 40

EP - 47

JO - IEEE pervasive computing

JF - IEEE pervasive computing

SN - 1536-1268

IS - 3

ER -