Socially Aware Interactive Playgrounds

Alejandro Manuel Moreno Celleri, Robertus Wilhelmus van Delden, Ronald Walter Poppe, Dennis Reidsma

    Research output: Contribution to journalArticleAcademicpeer-review

    19 Citations (Scopus)

    Abstract

    Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.
    Original languageUndefined
    Pages (from-to)40-47
    Number of pages8
    JournalIEEE pervasive computing
    Volume12
    Issue number3
    DOIs
    Publication statusPublished - Jul 2013

    Keywords

    • EWI-23533
    • HMI-MI: MULTIMODAL INTERACTIONS
    • IR-86817
    • Interactive Playgrounds
    • METIS-297741
    • Social Signal Processing

    Cite this

    Moreno Celleri, Alejandro Manuel ; van Delden, Robertus Wilhelmus ; Poppe, Ronald Walter ; Reidsma, Dennis. / Socially Aware Interactive Playgrounds. In: IEEE pervasive computing. 2013 ; Vol. 12, No. 3. pp. 40-47.
    @article{0bb707e96b444ec1ae829782a00139c6,
    title = "Socially Aware Interactive Playgrounds",
    abstract = "Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.",
    keywords = "EWI-23533, HMI-MI: MULTIMODAL INTERACTIONS, IR-86817, Interactive Playgrounds, METIS-297741, Social Signal Processing",
    author = "{Moreno Celleri}, {Alejandro Manuel} and {van Delden}, {Robertus Wilhelmus} and Poppe, {Ronald Walter} and Dennis Reidsma",
    note = "eemcs-eprint-23533",
    year = "2013",
    month = "7",
    doi = "10.1109/MPRV.2013.40",
    language = "Undefined",
    volume = "12",
    pages = "40--47",
    journal = "IEEE pervasive computing",
    issn = "1536-1268",
    publisher = "IEEE",
    number = "3",

    }

    Socially Aware Interactive Playgrounds. / Moreno Celleri, Alejandro Manuel; van Delden, Robertus Wilhelmus; Poppe, Ronald Walter; Reidsma, Dennis.

    In: IEEE pervasive computing, Vol. 12, No. 3, 07.2013, p. 40-47.

    Research output: Contribution to journalArticleAcademicpeer-review

    TY - JOUR

    T1 - Socially Aware Interactive Playgrounds

    AU - Moreno Celleri, Alejandro Manuel

    AU - van Delden, Robertus Wilhelmus

    AU - Poppe, Ronald Walter

    AU - Reidsma, Dennis

    N1 - eemcs-eprint-23533

    PY - 2013/7

    Y1 - 2013/7

    N2 - Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.

    AB - Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children's social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.

    KW - EWI-23533

    KW - HMI-MI: MULTIMODAL INTERACTIONS

    KW - IR-86817

    KW - Interactive Playgrounds

    KW - METIS-297741

    KW - Social Signal Processing

    U2 - 10.1109/MPRV.2013.40

    DO - 10.1109/MPRV.2013.40

    M3 - Article

    VL - 12

    SP - 40

    EP - 47

    JO - IEEE pervasive computing

    JF - IEEE pervasive computing

    SN - 1536-1268

    IS - 3

    ER -