@inbook{d97639294f7d4d688abd30cb905e1f74,
title = "Solving Parity Games, Very Slowly",
abstract = "Parity games are conceptually easy to understand and might just be solvable in polynomial time! So far, no polynomial time solution has been discovered. Surely this fact attracts the attention of algorithm aficionados. Quasi-polynomial time solutions have been found in the recent decade, along with proofs that certain families of parity game algorithms have a quasi-polynomial time lower bound. Since parity games are in the intersection of NP and co-NP, even UP and co-UP, surely they admit a polynomial-time solution? The quest is therefore not finished, the question remains open: can we solve parity games in polynomial time? Or can we not, and would that imply that parity games separate P and NP? We focus our attention on algorithms that repeatedly partition parity games using attractors, extended with knowledge of tangles. Tangles are subgames that are won by one player, forcing the other player to escape the tangle. By repeatedly partitioning the game and obtaining new tangles from the partition, tangle learning algorithms solve parity games. Our journey so far has focused on designing various variations of tangle learning and subsequently exploring examples that maximally distract and delay these tangle learning variations.",
keywords = "2025 OA procedure",
author = "\{van Dijk\}, Tom",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.",
year = "2024",
month = nov,
day = "18",
doi = "10.1007/978-3-031-75778-5\_21",
language = "English",
isbn = "978-3-031-75777-8",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "446--465",
booktitle = "Principles of Verification: Cycling the Probabilistic Landscape",
address = "Germany",
}