Skip to main navigation Skip to search Skip to main content

Solving Parity Games, Very Slowly

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

61 Downloads (Pure)

Abstract

Parity games are conceptually easy to understand and might just be solvable in polynomial time! So far, no polynomial time solution has been discovered. Surely this fact attracts the attention of algorithm aficionados. Quasi-polynomial time solutions have been found in the recent decade, along with proofs that certain families of parity game algorithms have a quasi-polynomial time lower bound. Since parity games are in the intersection of NP and co-NP, even UP and co-UP, surely they admit a polynomial-time solution? The quest is therefore not finished, the question remains open: can we solve parity games in polynomial time? Or can we not, and would that imply that parity games separate P and NP? We focus our attention on algorithms that repeatedly partition parity games using attractors, extended with knowledge of tangles. Tangles are subgames that are won by one player, forcing the other player to escape the tangle. By repeatedly partitioning the game and obtaining new tangles from the partition, tangle learning algorithms solve parity games. Our journey so far has focused on designing various variations of tangle learning and subsequently exploring examples that maximally distract and delay these tangle learning variations.

Original languageEnglish
Title of host publicationPrinciples of Verification: Cycling the Probabilistic Landscape
Subtitle of host publicationEssays Dedicated to Joost-Pieter Katoen on the Occasion of His 60th Birthday, Part III
PublisherSpringer
Chapter21
Pages446-465
Number of pages20
ISBN (Electronic)978-3-031-75778-5
ISBN (Print)978-3-031-75777-8
DOIs
Publication statusPublished - 18 Nov 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15262 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • 2025 OA procedure

Fingerprint

Dive into the research topics of 'Solving Parity Games, Very Slowly'. Together they form a unique fingerprint.

Cite this