Sports Digitalization: An Overview and A Research Agenda

Xiao Xiao, Felix Ter Chian Tan, Eric T.K. Lim, Stefan Henningsson, Ravi Vatrapu, Jonas Hedman, Chee Wee Tan, Torkil Clemenson, Raghava Rao Mukkamala, Jos Van Hillegersberg

Research output: Contribution to conferencePaperpeer-review

2 Citations (Scopus)
3099 Downloads (Pure)


Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a long history with strong traditions while at the same time, gone through tremendous changes toward professionalization and commercialization. The current waves of digitalization have intensified its evolution, as digital technologies are increasingly entrenched in a wide range of sporting activities and for applications beyond mere performance enhancement. Despite such trends, research on sports digitalization in the IS discipline is surprisingly still nascent. This paper aims at establishing a discourse on sports digitalization within the discipline. Toward this, we first provide an understanding of the institutional characteristics of the sports industry, establishing its theoretical importance and relevance in our discipline; second, we reveal the latest trends of digitalization in the sports industry and unpack its implications for sports organizations; last, we propose an agenda for sports digitalization research in IS.

Original languageEnglish
Publication statusPublished - 2018
Event38th International Conference on Information Systems, ICIS 2017 - Seoul, Korea, Republic of
Duration: 10 Dec 201713 Dec 2017
Conference number: 38


Conference38th International Conference on Information Systems, ICIS 2017
Abbreviated titleICIS 2017
Country/TerritoryKorea, Republic of
Internet address


  • Digitalization
  • E-sport
  • Research agenda
  • Sport
  • Sports digitalization


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