Subjects taught in VR

Frans van der Sluis, Egon van den Broek, Liesbeth M. Stam, E.L. Abrahamse, J.M. Luursema

Research output: Book/ReportReportProfessional

Abstract

This deliverable serves to reinstate a broad view on Virtual Reality (VR), capturing all its constituting disciplines. The core target of this report is to establish a foundation for an educational program where all disciplines subordinate to VR technology will converge. Over the past decade(s) the field of VR became heterogeneous and fragmented, due to its multidisciplinary character. There is an enormous amount of knowledge available within the different disciplines and on various levels in depth. However, a lack of coherence urges the necessity to enhance structure in this field of technology. The progress of this integration process will be substituted by developing accurate and complete VR education programs. Four core subjects were identified: modelling, psychology, technology, and designing VR. In addition, three related subjects were identified: context, application requirements, and simulation requirements.
Original languageUndefined
Place of PublicationAthene-Greece
PublisherEU Network of Excellence INTUITION
Number of pages53
Publication statusPublished - 2007

Publication series

NameWP1.C
PublisherEU Network of Excellence INTUITION
No.D1.C_5

Keywords

  • IR-58729
  • METIS-244469

Cite this

van der Sluis, F., van den Broek, E., Stam, L. M., Abrahamse, E. L., & Luursema, J. M. (2007). Subjects taught in VR. (WP1.C; No. D1.C_5). Athene-Greece: EU Network of Excellence INTUITION.
van der Sluis, Frans ; van den Broek, Egon ; Stam, Liesbeth M. ; Abrahamse, E.L. ; Luursema, J.M. / Subjects taught in VR. Athene-Greece : EU Network of Excellence INTUITION, 2007. 53 p. (WP1.C; D1.C_5).
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van der Sluis, F, van den Broek, E, Stam, LM, Abrahamse, EL & Luursema, JM 2007, Subjects taught in VR. WP1.C, no. D1.C_5, EU Network of Excellence INTUITION, Athene-Greece.

Subjects taught in VR. / van der Sluis, Frans; van den Broek, Egon; Stam, Liesbeth M.; Abrahamse, E.L.; Luursema, J.M.

Athene-Greece : EU Network of Excellence INTUITION, 2007. 53 p. (WP1.C; No. D1.C_5).

Research output: Book/ReportReportProfessional

TY - BOOK

T1 - Subjects taught in VR

AU - van der Sluis, Frans

AU - van den Broek, Egon

AU - Stam, Liesbeth M.

AU - Abrahamse, E.L.

AU - Luursema, J.M.

PY - 2007

Y1 - 2007

N2 - This deliverable serves to reinstate a broad view on Virtual Reality (VR), capturing all its constituting disciplines. The core target of this report is to establish a foundation for an educational program where all disciplines subordinate to VR technology will converge. Over the past decade(s) the field of VR became heterogeneous and fragmented, due to its multidisciplinary character. There is an enormous amount of knowledge available within the different disciplines and on various levels in depth. However, a lack of coherence urges the necessity to enhance structure in this field of technology. The progress of this integration process will be substituted by developing accurate and complete VR education programs. Four core subjects were identified: modelling, psychology, technology, and designing VR. In addition, three related subjects were identified: context, application requirements, and simulation requirements.

AB - This deliverable serves to reinstate a broad view on Virtual Reality (VR), capturing all its constituting disciplines. The core target of this report is to establish a foundation for an educational program where all disciplines subordinate to VR technology will converge. Over the past decade(s) the field of VR became heterogeneous and fragmented, due to its multidisciplinary character. There is an enormous amount of knowledge available within the different disciplines and on various levels in depth. However, a lack of coherence urges the necessity to enhance structure in this field of technology. The progress of this integration process will be substituted by developing accurate and complete VR education programs. Four core subjects were identified: modelling, psychology, technology, and designing VR. In addition, three related subjects were identified: context, application requirements, and simulation requirements.

KW - IR-58729

KW - METIS-244469

M3 - Report

T3 - WP1.C

BT - Subjects taught in VR

PB - EU Network of Excellence INTUITION

CY - Athene-Greece

ER -

van der Sluis F, van den Broek E, Stam LM, Abrahamse EL, Luursema JM. Subjects taught in VR. Athene-Greece: EU Network of Excellence INTUITION, 2007. 53 p. (WP1.C; D1.C_5).