This deliverable serves to reinstate a broad view on Virtual Reality (VR), capturing all its constituting disciplines. The core target of this report is to establish a foundation for an educational program where all disciplines subordinate to VR technology will converge. Over the past decade(s) the field of VR became heterogeneous and fragmented, due to its multidisciplinary character. There is an enormous amount of knowledge available within the different disciplines and on various levels in depth. However, a lack of coherence urges the necessity to enhance structure in this field of technology. The progress of this integration process will be substituted by developing accurate and complete VR education programs. Four core subjects were identified: modelling, psychology, technology, and designing VR. In addition, three related subjects were identified: context, application requirements, and simulation requirements.
|Publisher||EU Network of Excellence INTUITION|
van der Sluis, F., van den Broek, E., Stam, L. M., Abrahamse, E. L., & Luursema, J. M. (2007). Subjects taught in VR
. (WP1.C; No. D1.C_5). Athene-Greece: EU Network of Excellence INTUITION.