In the early days of cloud computing, datacenters were sparsely deployed at distant locations far from end-users with high end-to-end communication latency. However, today’s cloud datacenters have become more geographically spread, the bandwidth of the networks keeps increasing, pushing the end-users latency down. In this paper, we provide a comprehensive cloud reachability study as we perform extensive global client-to-cloud latency measurements towards 189 datacenters from all major cloud providers. We leverage the well-known measurement platform RIPE Atlas, involving up to 8500 probes deployed in heterogeneous environments, e.g., home and offices. Our goal is to evaluate the suitability of modern cloud environments for various current and predicted applications. We achieve this by comparing our latency measurements against known human perception thresholds and are able to draw inferences on the suitability of current clouds for novel applications, such as augmented reality. Our results indicate that the current cloud coverage can easily support several latency-critical applications, like cloud gaming, for the majority of the world’s population.
|Conference||30th Web Conference, WWW 2021|
|Abbreviated title||WWW 2021|
|Period||1/04/21 → 1/04/21|