Sustainable business model in practice: a digital business game training for high school students

Sabrina Fontanella, Luca Fraccascia, Fabio Nonino, Alessandra Scarnicchia

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Abstract

This paper explores the nexus between sustainable business models, education and technology, addressing pressing challenges in economic, social, and environmental spheres. On one hand, education is identified as a key tool for fostering sustainability principles and essential skills for future managers; on the other, businesses, particularly through sustainable business models (SBMs) and evolving digital platforms, play a pivotal role in advancing sustainability goals. The research answer to the need for sustainable development examining the potential of educational business games, blending entertainment and education to engage the 'gamer generation' actively. Considering the growing literature upon sustainable entrepreneurship and business models, the objective of the paper is to implement a digital business game for sustainability education designed to teach high school students how to implement an entrepreneurial activity through a sustainable business model. This study contributes to understanding sustainable business practices and innovative educational approaches, aligning with the global imperative for a sustainable future. In the end of the manuscript some prelaminar result of the game testing phase are presented.

Original languageEnglish
Title of host publicationICSIT 2024 - 15th International Conference on Society and Information Technologies, Proceedings
EditorsNagib C. Callaos, Jeremy Horne, Belkis Sanchez, Trung Tran
PublisherInternational Institute of Informatics and Cybernetics
Pages139-145
Number of pages7
ISBN (Electronic)9781950492770
DOIs
Publication statusPublished - 2024
Event15th International Conference on Society and Information Technologies, ICSIT 2024 - Virtual, Online
Duration: 26 Mar 202429 Mar 2024
https://www.iiis-spring24.org/icsit/website/default.asp?vc=29

Publication series

NameProceedings ICSIT, International Conference on Society and Information Technologies
Volume2024-March
ISSN (Print)2771-6368
ISSN (Electronic)2771-6376

Conference

Conference15th International Conference on Society and Information Technologies, ICSIT 2024
Abbreviated titleICSIT 2024
CityVirtual, Online
Period26/03/2429/03/24
Internet address

Keywords

  • Active learning
  • Business game
  • Entrepreneurship
  • High schools
  • Sustainable business model

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