Abstract
2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that—in contrast to existing techniques— tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.
| Original language | English |
|---|---|
| Title of host publication | Verification, Model Checking, and Abstract Interpretation |
| Subtitle of host publication | 18th International Conference, VMCAI 2017, Paris, France, January 15–17, 2017, Proceedings |
| Editors | Ahmed Bouajjani, David Monniaux |
| Place of Publication | Cham |
| Publisher | Springer |
| Pages | 266-287 |
| Number of pages | 22 |
| ISBN (Electronic) | 978-3-319-52234-0 |
| ISBN (Print) | 978-3-319-52233-3 |
| DOIs | |
| Publication status | Published - 2017 |
| Externally published | Yes |
| Event | 18th International Conference on Verification, Model Checking, and Abstract Interpretation, VMCAI 2017 - Paris, France Duration: 15 Jan 2017 → 17 Jan 2017 Conference number: 18 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer |
| Volume | 10145 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 18th International Conference on Verification, Model Checking, and Abstract Interpretation, VMCAI 2017 |
|---|---|
| Abbreviated title | VMCAI 2017 |
| Country/Territory | France |
| City | Paris |
| Period | 15/01/17 → 17/01/17 |
Keywords
- Markov decision process (MDP)
- Player game
- Strategy improvement
- Winning strategy
- Correctness proof
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