TY - GEN
T1 - Synthetic Environments as visualization method for product design
AU - Meijer, F.
AU - van den Broek, Egon
AU - Schouten, Theo E.
AU - Damgrave, Roy Gerhardus Johannes
AU - Damgrave, Roy G.J.
AU - de Ridder, Huib
PY - 2010/2/17
Y1 - 2010/2/17
N2 - In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination of simulation techniques) for product design. We explored the usefulness of low fidelity SE to make design problems explicit. In particular, we were interested in the influence of interactivity on user experience. For this purpose, an industrial design case was taken: the innovation of an airplane galley. A virtual airplane was created in which an interactive model of the galley was placed. First, three groups of participants explored the SE in different conditions: Participants explored the SE interactively (Interactive condition), watched a recording (Passive Dynamic condition), or watched static images (Passive Static condition). Afterwards, participants were tested in a questionnaire on how accurately they had memorized the spatial layout of the SE. The results revealed that interactive SE does not necessarily provoke participants to memorize spatial layouts more accurately. However, the effect of interactive learning is dependent on the participants’ Visual Spatial Ability (VSA). Consequently, this finding supports use of interactive exploration of prototypes through low fidelity SE for the product design cycle when taking the individual’s characteristics into account.
AB - In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination of simulation techniques) for product design. We explored the usefulness of low fidelity SE to make design problems explicit. In particular, we were interested in the influence of interactivity on user experience. For this purpose, an industrial design case was taken: the innovation of an airplane galley. A virtual airplane was created in which an interactive model of the galley was placed. First, three groups of participants explored the SE in different conditions: Participants explored the SE interactively (Interactive condition), watched a recording (Passive Dynamic condition), or watched static images (Passive Static condition). Afterwards, participants were tested in a questionnaire on how accurately they had memorized the spatial layout of the SE. The results revealed that interactive SE does not necessarily provoke participants to memorize spatial layouts more accurately. However, the effect of interactive learning is dependent on the participants’ Visual Spatial Ability (VSA). Consequently, this finding supports use of interactive exploration of prototypes through low fidelity SE for the product design cycle when taking the individual’s characteristics into account.
KW - Product design
KW - Interactive learning
KW - HMI-HF: Human Factors
KW - virtual environments
KW - Visual spatial abilities (VSA)
KW - HMI-VRG: Virtual Reality and Graphics
KW - HMI-MI: MULTIMODAL INTERACTIONS
U2 - 10.1117/12.843691
DO - 10.1117/12.843691
M3 - Conference contribution
SN - 9780819479204
T3 - Proceedings of SPIE-IS&T Electronic Imaging
SP - 752712
BT - Human Vision and Electronic Imaging XV
A2 - Rogowitz, Bernice E.
A2 - Pappas, Thrasyvoulos N.
PB - SPIE
T2 - Human Vision and Electronic Imaging XV
Y2 - 21 January 2010 through 21 January 2010
ER -