TY - JOUR
T1 - Targeting social learning and engagement
T2 - What serious games and gamification can offer to participatory modeling
AU - Bakhanova, Elena
AU - Garcia, Jaime A.
AU - Raffe, William L.
AU - Voinov, Alexey
PY - 2020/12
Y1 - 2020/12
N2 - Serious games and gamification are useful tools for learning and sustaining long-term engagement in the activities that are not meant to be entertaining. However, the application of game design in the participatory modeling context remains fragmented and mostly limited to user-friendly interfaces, storytelling, and visualization for better representation of the simulation models. This paper suggests possible extensions of game design use for each stage of the participatory modeling process, aiming at better learning, communication among stakeholders, and overall engagement. The proposed extensions are based on the effects that different types of game-like applications bring to the aspects of social learning and the contribution of gamification to engagement, motivation, and enjoyment of some activities. We conclude that serious games and gamification have a high potential for improving the quality of the participatory modeling process, while also highlighting additional research that is needed for designing particular practical gamified applications in this context.
AB - Serious games and gamification are useful tools for learning and sustaining long-term engagement in the activities that are not meant to be entertaining. However, the application of game design in the participatory modeling context remains fragmented and mostly limited to user-friendly interfaces, storytelling, and visualization for better representation of the simulation models. This paper suggests possible extensions of game design use for each stage of the participatory modeling process, aiming at better learning, communication among stakeholders, and overall engagement. The proposed extensions are based on the effects that different types of game-like applications bring to the aspects of social learning and the contribution of gamification to engagement, motivation, and enjoyment of some activities. We conclude that serious games and gamification have a high potential for improving the quality of the participatory modeling process, while also highlighting additional research that is needed for designing particular practical gamified applications in this context.
KW - Engagement
KW - Game design
KW - Group facilitation
KW - Social learning
KW - Stakeholder participation
UR - http://www.scopus.com/inward/record.url?scp=85091241416&partnerID=8YFLogxK
U2 - 10.1016/j.envsoft.2020.104846
DO - 10.1016/j.envsoft.2020.104846
M3 - Review article
AN - SCOPUS:85091241416
VL - 134
JO - Environmental modelling & software
JF - Environmental modelling & software
SN - 1364-8152
M1 - 104846
ER -