Abstract
Despite significant advances in educational technology and design methodologies, current educational games demonstrate a fundamental limitation: educators are unable to modify content after the games are deployed, limiting curriculum alignment and pedagogical customization. This paper introduces Imikathen-VR, a solution built upon a text-to-animation system, supporting K-1 and K-2 teachers to create minigames for their students to practice basic writing skills. Our implementation extends an existing animation pipeline by integrating a fine-tuned T5 model for sentence simplification, achieving 95% F1 BERT score and 76% ROUGE-L score in maintaining semantic and lexical fidelity. We improve visual reasoning by transforming the task of identifying missing visual details into a Masked Language Modeling problem. Preliminary results demonstrate the system's effectiveness in generating curriculum-aligned VR exercises, though comprehensive classroom testing remains pending. This work advances the integration of customizable VR technology in early education, providing teachers with enhanced control over educational content.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 17th International Conference on Computer Supported Education, CSEDU 2025 |
| Editors | Benedict du Boulay, Tania Di Mascio, Edmundo Tovar, Christoph Meinel |
| Publisher | Science and Technology Publications, Lda |
| Pages | 446-457 |
| Number of pages | 12 |
| ISBN (Electronic) | 9789897587467 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 17th International Conference on Computer Supported Education, CSEDU 2025 - Porto, Portugal Duration: 1 Apr 2025 → 3 Apr 2025 Conference number: 17 |
Publication series
| Name | International Conference on Computer Supported Education, CSEDU - Proceedings |
|---|---|
| Volume | 2 |
| ISSN (Electronic) | 2184-5026 |
Conference
| Conference | 17th International Conference on Computer Supported Education, CSEDU 2025 |
|---|---|
| Abbreviated title | CSEDU 2025 |
| Country/Territory | Portugal |
| City | Porto |
| Period | 1/04/25 → 3/04/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Natural Language Processing
- Serious Games
- Virtual Reality
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