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Teacher in the Loop: Customizing Educational Games Using Natural Language

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Abstract

Despite significant advances in educational technology and design methodologies, current educational games demonstrate a fundamental limitation: educators are unable to modify content after the games are deployed, limiting curriculum alignment and pedagogical customization. This paper introduces Imikathen-VR, a solution built upon a text-to-animation system, supporting K-1 and K-2 teachers to create minigames for their students to practice basic writing skills. Our implementation extends an existing animation pipeline by integrating a fine-tuned T5 model for sentence simplification, achieving 95% F1 BERT score and 76% ROUGE-L score in maintaining semantic and lexical fidelity. We improve visual reasoning by transforming the task of identifying missing visual details into a Masked Language Modeling problem. Preliminary results demonstrate the system's effectiveness in generating curriculum-aligned VR exercises, though comprehensive classroom testing remains pending. This work advances the integration of customizable VR technology in early education, providing teachers with enhanced control over educational content.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computer Supported Education, CSEDU 2025
EditorsBenedict du Boulay, Tania Di Mascio, Edmundo Tovar, Christoph Meinel
PublisherScience and Technology Publications, Lda
Pages446-457
Number of pages12
ISBN (Electronic)9789897587467
DOIs
Publication statusPublished - 2025
Event17th International Conference on Computer Supported Education, CSEDU 2025 - Porto, Portugal
Duration: 1 Apr 20253 Apr 2025
Conference number: 17

Publication series

NameInternational Conference on Computer Supported Education, CSEDU - Proceedings
Volume2
ISSN (Electronic)2184-5026

Conference

Conference17th International Conference on Computer Supported Education, CSEDU 2025
Abbreviated titleCSEDU 2025
Country/TerritoryPortugal
CityPorto
Period1/04/253/04/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Natural Language Processing
  • Serious Games
  • Virtual Reality

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