The Applicability and Benefits of Virtual Reality for the Cognitive Sciences: The Case of Context-Dependent Memory

Tycho T. de Back, Angelica M. Tinga, Rens van Hoef, Erwin M. Peters, Max M. Louwerse

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
24 Downloads (Pure)

Abstract

Immersive virtual reality (VR) offers important benefits over non-immersive displays, such as increased ecological validity and high experimental control. Studies in cognitive science using immersive VR are however still rather limited in number. The current paper illustrates the opportunities to apply VR in the cognitive sciences by using an immersive adaptation of a classic study by Godden and Baddeley (1975) on environmental context-dependent memory (ECDM). In this memory study, retrieval was facilitated when the context between learning and testing matched. In line with the literature showing small effects for context-dependent recall, the current study indicated a marginally significant ECDM effect for one virtual context, but when deep processing was controlled, a significant ECDM effect was obtained. In demonstrating the applicability and benefits of immersive VR, this study at last opens a doorway to the large-scale implementation of immersive VR for the cognitive sciences.

Original languageEnglish
Title of host publicationProceedings of the 40th Annual Meeting of the Cognitive Science Society, CogSci 2018
PublisherThe Cognitive Science Society
Pages293-298
Number of pages6
ISBN (Electronic)9780991196784
Publication statusPublished - Jul 2018
Event40th Annual Meeting of the Cognitive Science Society: Changing Minds, CogSci 2018 - Madison, United States
Duration: 25 Jul 201828 Jul 2018
Conference number: 40

Conference

Conference40th Annual Meeting of the Cognitive Science Society: Changing Minds, CogSci 2018
Abbreviated titleCogScie 2018
Country/TerritoryUnited States
CityMadison
Period25/07/1828/07/18

Keywords

  • Immersive
  • Learning strategies
  • Virtual Reality (VR)

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