TY - BOOK
T1 - The application of springback compensation to the CAD geometries of forming tools: Milestone 2
AU - Lingbeek, R.A.
PY - 2005
Y1 - 2005
N2 - For car body parts, generally a surface modeling CAD system is used. The geometry
of the tools that are used for forming the parts is based directly on this description.
To compensate for springback after forming, the tools have to be modified. This
turns out to be a complicated and time consuming task. Also, because the surface
description is generally not flexible enough, the springback compensation cannot be
transferred to the CAD geometry entirely, and the accuracy of the compensation is
heavily reduced.
For parts with Class-A surface quality, such as outer car body panels, the tolerances
for the surface accuracy and smoothness are extremely tight. This is because the
human eye is capable of detecting the smallest defects in the light reflections on the
surfaces. It is hard to retain such tight tolerances during modification. However,
the CAD surfaces are generally modeled orderly, making them easier to modify. For
internal panels the tolerances are not so stringent. Unfortunately, these geometries
are also hard to modify since the mathematical structure of the geometry is generally
bad. The all-purpose CAD systems that are used for the creation of these geometries
tend to produce many trimmed surfaces and T-junctions between surfaces.
Surface-modeling CAD is based on a group of mathematical spline surfaces called
NURBS. The two most basic and most used surfaces are the Bezier surfaces and
the piecewise polynomial B-spline surfaces. The boundary conditions between these
surfaces, defining the smoothness of the geometry, can be imposed by certain rules
for their control points. Trimmed surfaces are based on NURBS surfaces, but only
a specified region of the surface, defined by boundary curves, is used. Trimmed
surfaces are used frequently in CAD systems because they are easy to generate.
However, it is impossible to impose exact boundary conditions on the surface edges,
so they are very hard to modify smoothly. Trimmed surfaces form the main problem
in modifying CAD geometries. A new development in surface mathematics is the
T-spline surface. These surfaces allow local refinement of the control point grid.
Therefore, generally a large amount of irrelevant control points can be avoided, and
local control over the surface shape is improved. Possibly, trimmed surfaces can be
avoided by using T-spline surfaces.
The FFD method is the most well known strategy for changing collections of CAD
surfaces (or solids). In this method, the geometry is embedded in an imaginary volume.
When this volume is changed, the geometry follows the change in shape. The
springback compensation algorithm can be regarded as a variant of this. Another
way to generate and modify free form surfaces is based on ’sketched’ curves. Both
methods are of great use for designers, but not suited for exact shape modifications
AB - For car body parts, generally a surface modeling CAD system is used. The geometry
of the tools that are used for forming the parts is based directly on this description.
To compensate for springback after forming, the tools have to be modified. This
turns out to be a complicated and time consuming task. Also, because the surface
description is generally not flexible enough, the springback compensation cannot be
transferred to the CAD geometry entirely, and the accuracy of the compensation is
heavily reduced.
For parts with Class-A surface quality, such as outer car body panels, the tolerances
for the surface accuracy and smoothness are extremely tight. This is because the
human eye is capable of detecting the smallest defects in the light reflections on the
surfaces. It is hard to retain such tight tolerances during modification. However,
the CAD surfaces are generally modeled orderly, making them easier to modify. For
internal panels the tolerances are not so stringent. Unfortunately, these geometries
are also hard to modify since the mathematical structure of the geometry is generally
bad. The all-purpose CAD systems that are used for the creation of these geometries
tend to produce many trimmed surfaces and T-junctions between surfaces.
Surface-modeling CAD is based on a group of mathematical spline surfaces called
NURBS. The two most basic and most used surfaces are the Bezier surfaces and
the piecewise polynomial B-spline surfaces. The boundary conditions between these
surfaces, defining the smoothness of the geometry, can be imposed by certain rules
for their control points. Trimmed surfaces are based on NURBS surfaces, but only
a specified region of the surface, defined by boundary curves, is used. Trimmed
surfaces are used frequently in CAD systems because they are easy to generate.
However, it is impossible to impose exact boundary conditions on the surface edges,
so they are very hard to modify smoothly. Trimmed surfaces form the main problem
in modifying CAD geometries. A new development in surface mathematics is the
T-spline surface. These surfaces allow local refinement of the control point grid.
Therefore, generally a large amount of irrelevant control points can be avoided, and
local control over the surface shape is improved. Possibly, trimmed surfaces can be
avoided by using T-spline surfaces.
The FFD method is the most well known strategy for changing collections of CAD
surfaces (or solids). In this method, the geometry is embedded in an imaginary volume.
When this volume is changed, the geometry follows the change in shape. The
springback compensation algorithm can be regarded as a variant of this. Another
way to generate and modify free form surfaces is based on ’sketched’ curves. Both
methods are of great use for designers, but not suited for exact shape modifications
KW - IR-59605
M3 - Report
BT - The application of springback compensation to the CAD geometries of forming tools: Milestone 2
PB - Netherlands Institute for Metals Research
ER -