The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game

Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    10 Citations (Scopus)
    35 Downloads (Pure)

    Abstract

    In this paper we investigate whether remote touch in the form of force feedback from another player's actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an `elastic band' type force feedback, or were given force feedback of the other player's actions (i.e. remote touch). Results showed that feedback from another player's actions enhanced feelings of social presence but not enjoyment of the game.
    Original languageEnglish
    Title of host publicationAdvances in Computer Entertainment
    Subtitle of host publication10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
    EditorsDennis Reidsma, Haruhiro Katayose, Antinus Nijholt
    Place of PublicationBerlin
    PublisherSpringer
    Pages246-257
    Number of pages12
    ISBN (Electronic)978-3-319-03161-3
    ISBN (Print)978-3-319-03160-6
    DOIs
    Publication statusPublished - Nov 2013
    Event10th International Conference on Advances in Computer Entertainment, ACE 2013 - Boekelo, Netherlands
    Duration: 12 Nov 201315 Nov 2013
    Conference number: 10

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer
    Volume8253
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference10th International Conference on Advances in Computer Entertainment, ACE 2013
    Abbreviated titleACE
    CountryNetherlands
    CityBoekelo
    Period12/11/1315/11/13

    Keywords

    • EWI-24216
    • IR-88978
    • METIS-302594

    Fingerprint Dive into the research topics of 'The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game'. Together they form a unique fingerprint.

  • Cite this

    Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., van Delden, R., ... Reidsma, D. (2013). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 246-257). (Lecture Notes in Computer Science; Vol. 8253). Berlin: Springer. https://doi.org/10.1007/978-3-319-03161-3_17