The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game

Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 9 Citations

Abstract

In this paper we investigate whether remote touch in the form of force feedback from another player's actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an `elastic band' type force feedback, or were given force feedback of the other player's actions (i.e. remote touch). Results showed that feedback from another player's actions enhanced feelings of social presence but not enjoyment of the game.
LanguageEnglish
Title of host publicationAdvances in Computer Entertainment
Subtitle of host publication10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
EditorsDennis Reidsma, Haruhiro Katayose, Antinus Nijholt
Place of PublicationBerlin
PublisherSpringer
Pages246-257
Number of pages12
ISBN (Electronic)978-3-319-03161-3
ISBN (Print)978-3-319-03160-6
DOIs
StatePublished - Nov 2013
Event10th International Conference on Advances in Computer Entertainment, ACE 2013 - Boekelo, Netherlands
Duration: 12 Nov 201315 Nov 2013
Conference number: 10

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume8253
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Advances in Computer Entertainment, ACE 2013
Abbreviated titleACE
CountryNetherlands
CityBoekelo
Period12/11/1315/11/13

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Keywords

  • EWI-24216
  • IR-88978
  • METIS-302594

Cite this

Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., van Delden, R., ... Reidsma, D. (2013). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 246-257). (Lecture Notes in Computer Science; Vol. 8253). Berlin: Springer. DOI: 10.1007/978-3-319-03161-3_17
Beelen, Thomas ; Blaauboer, Robert ; Bovenmars, Noraly ; Loos, Bob ; Zielonka, Lukas ; van Delden, Robby ; Huisman, Gijs ; Reidsma, Dennis . / The art of tug of war : investigating the influence of remote touch on social presence in a distributed rope pulling game. Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. editor / Dennis Reidsma ; Haruhiro Katayose ; Antinus Nijholt. Berlin : Springer, 2013. pp. 246-257 (Lecture Notes in Computer Science).
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abstract = "In this paper we investigate whether remote touch in the form of force feedback from another player's actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an `elastic band' type force feedback, or were given force feedback of the other player's actions (i.e. remote touch). Results showed that feedback from another player's actions enhanced feelings of social presence but not enjoyment of the game.",
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Beelen, T, Blaauboer, R, Bovenmars, N, Loos, B, Zielonka, L, van Delden, R, Huisman, G & Reidsma, D 2013, The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. in D Reidsma, H Katayose & A Nijholt (eds), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Lecture Notes in Computer Science, vol. 8253, Springer, Berlin, pp. 246-257, 10th International Conference on Advances in Computer Entertainment, ACE 2013, Boekelo, Netherlands, 12/11/13. DOI: 10.1007/978-3-319-03161-3_17

The art of tug of war : investigating the influence of remote touch on social presence in a distributed rope pulling game. / Beelen, Thomas; Blaauboer, Robert; Bovenmars, Noraly; Loos, Bob; Zielonka, Lukas; van Delden, Robby; Huisman, Gijs ; Reidsma, Dennis .

Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. ed. / Dennis Reidsma; Haruhiro Katayose; Antinus Nijholt. Berlin : Springer, 2013. p. 246-257 (Lecture Notes in Computer Science; Vol. 8253).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - In this paper we investigate whether remote touch in the form of force feedback from another player's actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an `elastic band' type force feedback, or were given force feedback of the other player's actions (i.e. remote touch). Results showed that feedback from another player's actions enhanced feelings of social presence but not enjoyment of the game.

KW - EWI-24216

KW - IR-88978

KW - METIS-302594

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Beelen T, Blaauboer R, Bovenmars N, Loos B, Zielonka L, van Delden R et al. The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In Reidsma D, Katayose H, Nijholt A, editors, Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Berlin: Springer. 2013. p. 246-257. (Lecture Notes in Computer Science). Available from, DOI: 10.1007/978-3-319-03161-3_17