The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)
70 Downloads (Pure)

Abstract

Sports is greatly valued both for its internal benefits (e.g., joy and fulfilment) and its external benefits (e.g., physical health). Still, many people struggle to find or uphold the motivation to practice sports. To ameliorate this issue, researchers in the field of SportsHCI have been actively exploring various gamification strategies. In this contribution, we critically reflect on the 'what', 'how', and 'why' of gamification in sports. We argue against the use of gamification for 'quick wins', instead we argue that gamification can only be truly successful if it supports the spontaneous, self-sustained, and autotelic propensity in people to play sports.

Original languageEnglish
Title of host publicationCHI PLAY Companion '23
Subtitle of host publicationCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
EditorsJim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
Place of PublicationNew York, NY
PublisherACM SigCHI
Pages222–224
Number of pages3
ISBN (Electronic)979-8-4007-0029-3
DOIs
Publication statusPublished - 6 Oct 2023
EventAnnual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023 - Stratford, Canada
Duration: 10 Oct 202313 Oct 2023

Conference

ConferenceAnnual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023
Abbreviated titleCHI PLAY 2023
Country/TerritoryCanada
CityStratford
Period10/10/2313/10/23

Keywords

  • 2023 OA procedure

Fingerprint

Dive into the research topics of 'The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports'. Together they form a unique fingerprint.

Cite this