Abstract
Sports is greatly valued both for its internal benefits (e.g., joy and fulfilment) and its external benefits (e.g., physical health). Still, many people struggle to find or uphold the motivation to practice sports. To ameliorate this issue, researchers in the field of SportsHCI have been actively exploring various gamification strategies. In this contribution, we critically reflect on the 'what', 'how', and 'why' of gamification in sports. We argue against the use of gamification for 'quick wins', instead we argue that gamification can only be truly successful if it supports the spontaneous, self-sustained, and autotelic propensity in people to play sports.
Original language | English |
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Title of host publication | CHI PLAY Companion '23 |
Subtitle of host publication | Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Editors | Jim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead |
Place of Publication | New York, NY |
Publisher | ACM SigCHI |
Pages | 222–224 |
Number of pages | 3 |
ISBN (Electronic) | 979-8-4007-0029-3 |
DOIs | |
Publication status | Published - 6 Oct 2023 |
Event | Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023 - Stratford, Canada Duration: 10 Oct 2023 → 13 Oct 2023 |
Conference
Conference | Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023 |
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Abbreviated title | CHI PLAY 2023 |
Country/Territory | Canada |
City | Stratford |
Period | 10/10/23 → 13/10/23 |
Keywords
- 2023 OA procedure