The cube: A tangible for embodied learning, balanced engagement, and classroom orchestration

Pantelis M. Papadopoulos*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

This classic interactive demo paper presents the CUBE, a recently developed Arduino-based tangible that can be used in collocated collaboration for a multitude of research and teaching purposes. The CUBE was designed with three instructional needs in mind: (a) offer opportunities for embodied learning to the students, (b) monitor and enhance balanced engagement in a group, and (c) allow the teacher to monitor and orchestrate a classroom.

Original languageEnglish
Title of host publicationA Wide Lens
Subtitle of host publicationCombining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings - 13th International Conference on Computer Supported Collaborative Learning, CSCL 2019 - Conference Proceedings
EditorsKristine Lund, Gerald P. Niccolai, Elise Lavoue, Cindy Hmelo-Silver, Gahgene Gweon, Michael Baker
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1001-1004
Number of pages4
ISBN (Electronic)9781732467248
Publication statusPublished - 1 Jan 2019
Externally publishedYes
Event13th International Conference on Computer Supported Collaborative Learning, CSCL 2019: A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings - École Normale Supérieure de Lyon, Lyon, France
Duration: 17 Jun 201921 Jun 2019
Conference number: 13
https://cscl2019.com/

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume2
ISSN (Print)1573-4552

Conference

Conference13th International Conference on Computer Supported Collaborative Learning, CSCL 2019
Abbreviated titleCSCL
Country/TerritoryFrance
CityLyon
Period17/06/1921/06/19
Internet address

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