Abstract
Humor is important in our daily life, whether our activities are at home, at work, or in public spaces, for example during sports or other recreational and entertainment activities. Until now, computational humor, the research area that investigates rules and algorithms to understand and to generate humor, has only looked at verbal humor and in particular puns (word play) and jokes. However, nowadays, humor has to be understood when it appears in digital audiovisual media, or in interactive virtual environments (game environments), or with the help of smart and interactive objects and devices, including wearables. In this paper we discuss the characteristics of the various media and environments in which humor can emerge. The goal however, is to make clear that future smart environments can facilitate humorous event creation by its human partners and can take the initiative to generate humor.
Original language | Undefined |
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Title of host publication | Proceedings of the International Conference on Informatics, Electronics & Vision (ICIEV 2015) |
Place of Publication | USA |
Publisher | IEEE |
Pages | 1-10 |
Number of pages | 10 |
ISBN (Print) | 978-1-4673-6901-5 |
DOIs | |
Publication status | Published - Jun 2015 |
Event | 4th International Conference on Informatics, Electronics & Vision, ICIEV 2015 - Kitakyushu, Japan Duration: 15 Jun 2015 → 18 Jun 2015 Conference number: 4 http://cennser.org/ICIEV15/ |
Publication series
Name | |
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Publisher | IEEE Computer Society |
Conference
Conference | 4th International Conference on Informatics, Electronics & Vision, ICIEV 2015 |
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Abbreviated title | ICIEV 2015 |
Country/Territory | Japan |
City | Kitakyushu |
Period | 15/06/15 → 18/06/15 |
Internet address |
Keywords
- EWI-26327
- HMI-MI: MULTIMODAL INTERACTIONS
- HMI-IA: Intelligent Agents
- Social Robots
- METIS-314976
- Smart Environments
- Virtual agents
- IR-98384
- Computational Humor
- Game environments