The Humor Continuum: From Text to Smart Environments (Keynote Paper)

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    Humor is important in our daily life, whether our activities are at home, at work, or in public spaces, for example during sports or other recreational and entertainment activities. Until now, computational humor, the research area that investigates rules and algorithms to understand and to generate humor, has only looked at verbal humor and in particular puns (word play) and jokes. However, nowadays, humor has to be understood when it appears in digital audiovisual media, or in interactive virtual environments (game environments), or with the help of smart and interactive objects and devices, including wearables. In this paper we discuss the characteristics of the various media and environments in which humor can emerge. The goal however, is to make clear that future smart environments can facilitate humorous event creation by its human partners and can take the initiative to generate humor.
    Original languageUndefined
    Title of host publicationProceedings of the International Conference on Informatics, Electronics & Vision (ICIEV 2015)
    Place of PublicationUSA
    PublisherIEEE Computer Society
    Number of pages10
    ISBN (Print)978-1-4673-6901-5
    Publication statusPublished - Jun 2015
    Event4th International Conference on Informatics, Electronics & Vision, ICIEV 2015 - Kitakyushu, Japan
    Duration: 15 Jun 201518 Jun 2015
    Conference number: 4

    Publication series

    PublisherIEEE Computer Society


    Conference4th International Conference on Informatics, Electronics & Vision, ICIEV 2015
    Abbreviated titleICIEV 2015
    Internet address


    • EWI-26327
    • HMI-IA: Intelligent Agents
    • Social Robots
    • METIS-314976
    • Smart Environments
    • Virtual agents
    • IR-98384
    • Computational Humor
    • Game environments

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