The impact of interactive manipulation on the recognition of objects

F. Meijer, Egon van den Broek, Theo Schouten

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    Abstract

    A new application for VR has emerged: product development, in which several stakeholders (from engineers to end users) use the same VR for development and communicate purposes. Various characteristics among these stakeholders vary considerably, which imposes potential constraints to the VR. The current paper discusses the influence of three types of exploration of objects (i.e., none, passive, active) on one of these characteristics: the ability to form mental representations or visuo-spatial ability (VSA). Through an experiment we found that all users benefit from exploring objects. Moreover, people with low VSA (e.g., end users) benefit from an interactive exploration of objects opposed to people with a medium or high VSA (e.g. engineers), who are not sensitive for the type of exploration. Hence, for VR environments in which multiple stakeholders participate (e.g. for product development), differences among their cognitive abilities (e.g., VSA) have to be taken into account to enable an efficient usage of VR.
    Original languageUndefined
    Title of host publicationHuman Vision and Electronic Imaging XIII
    EditorsB.E. Rogowitz, T.N. Pappas
    Place of PublicationBellingham, WA, USA
    PublisherSPIE - The International Society for Optical Engineering
    Pages68060H
    Number of pages7
    ISBN (Print)978-0-81946-978-6
    DOIs
    Publication statusPublished - 13 Feb 2008

    Publication series

    NameProceedings of SPIE
    PublisherSPIE - The International Society for Optical Engineering
    Volume6806
    ISSN (Print)0277-786X

    Keywords

    • METIS-251711
    • HMI-HF: Human Factors
    • HMI-VRG: Virtual Reality and Graphics
    • mental representations
    • Visuo-spatial ability
    • Virtual Reality (VR)
    • Interactive exploration
    • IR-78923
    • EWI-20954

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