The impact of ranking information on students' behavior and performance in peer review settings

Pantelis M. Papadopoulos, Thomas D. Lagkas, Stavros N. Demetriadis

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The paper explores the potential of usage and ranking information in increasing student engagement in a double-blinded peer review setting, where students are allowed to select freely which/how many peer works to review. The study employed 56 volunteering sophomore students majoring in Informatics and Telecommunications Engineering. We performed a controlled experiment, grouping students into 3 study conditions: control, usage data, usage and ranking data. Students in the control condition did not receive additional information. Students in the next two conditions were able to see their usage data (logins, peer work viewed/reviewed, etc.), while students in the last group could additionally see their ranking in their group according to their usage data. Results showed that while the three groups were comparable, a range of different attitudes were visible in the Ranking group. Students with more positive attitude towards ranking were more engaged and outperformed their fellow students in their group.

Original languageEnglish
Title of host publicationCSEDU 2015 - 7th International Conference on Computer Supported Education, Proceedings
EditorsJames Uhomoibhi, Markus Helfert, Maria Teresa Restivo, Susan Zvacek
PublisherSCITEPRESS
Pages139-147
Number of pages9
Volume1
ISBN (Electronic)9789897581076
DOIs
Publication statusPublished - 1 Jan 2015
Externally publishedYes
Event7th International Conference on Computer Supported Education, CSEDU 2015 - Lisbon, Portugal
Duration: 23 May 201525 May 2015
Conference number: 7
http://www.csedu.org/?y=2015

Conference

Conference7th International Conference on Computer Supported Education, CSEDU 2015
Abbreviated titleCSEDU 2015
Country/TerritoryPortugal
CityLisbon
Period23/05/1525/05/15
Internet address

Keywords

  • Computer science education
  • Free-selection
  • Gamification
  • Motivation
  • Peer review

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