The nucleon is introduced as a new allocation concept for non-negative cooperativen-person transferable utility games. The nucleon may be viewed as the multiplicative analogue of Schmeidler’s nucleolus. It is shown that the nucleon of (not necessarily bipartite) matching games can be computed in polynomial time.
- Cooperative game - Core - Nucleolus - Nucleon - Matching
Faigle, U., Kern, W., Fekete, S. P., & Hochstättler, W. (1998). The nucleon of cooperative games and an algorithm for matching games. Mathematical programming, 83(1-3), 195-211. https://doi.org/10.1007/BF02680558