@inbook{3cfe45b1933745b280a82ef08b32afc5,
title = "The Role of Curiosity-Triggering Events in Game-Based Learning for Mathematics",
abstract = "In this study, we investigate whether cognitive conflicts induced by curiosity-triggering events have a positive impact on learning and motivation. In two experiments, we tested a game about proportional reasoning for secondary prevocational students. Experiment 1 used a curiosity-triggering vs. control condition pretest–posttest design. The control condition received the game without curiosity-triggering events. The results provided evidence that the game improves proportional reasoning skills. Although game performance was positively related to posttest performance, the hypothesized higher increase in learning and motivation after curiosity-triggering events was not found. Based on the results of Experiment 1, the game was adapted. Experiment 2 showed basically the same pattern of results, but we did not find a learning effect after playing the game. In the Discussion, we suggest additional research with think-aloud and/or eye-tracking to map the actual thoughts after the curiosity-triggering events. In addition, we propose some alternative implementations to evoke cognitive conflicts.",
keywords = "Curiosity, Game-based learning, Cognition, Motivation, Mathematics",
author = "Pieter Wouters and {van Oostendorp}, Herre and {ter Vrugte}, Judith and Sylke Vandercruysse and {de Jong}, Ton and Jan Elen",
year = "2015",
doi = "10.1007/978-3-319-20276-1_12",
language = "English",
isbn = "978-3-319-20275-4",
series = "Advances in Game-Based Learning",
publisher = "Springer",
pages = "191--207",
editor = "Joke Torbeyns and Erno Lehtinen and Jan Elen",
booktitle = "Describing and Studying Domain-Specific Serious Games",
address = "Germany",
}