The virtual GULLIVER project

Antinus Nijholt, M. Stuk, Jakob Zwiers

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    In this paper we discuss our virtual reality project Gulliver. This project is part of a more comprehensive project conceived by two artists, Matjaž Štuk and Alena Hudcovicová, called “Gulliver’s Museum of Living Art��?. Our part of the project involves a virtual reality version of Swift’s Gulliver figure that can be entered and explored by visitors and that contains several (virtual) facilities: a museum shop, rooms for expositions and installations, a Cabinet of Geographic Maps, etc. This virtual Gulliver is assumed to have an equivalent counterpart in reality. Visitors of the real Gulliver are assumed to be able to interact with their environment and make changes that can be observed by visitors to the virtual environment. We discuss our (as yet modest) attempts to contribute to this project by exploring and showing possibilities and problems.
    Original languageEnglish
    Title of host publicationCybernetics and Systems 2002
    EditorsR. Trappl
    Pages878-882
    Number of pages5
    Publication statusPublished - 1 Apr 2002
    Event16th European Meeting on Cybernetics and Systems Research 2002 - University of Vienna, Vienna, Austria
    Duration: 2 Apr 20025 Apr 2002
    Conference number: 16

    Conference

    Conference16th European Meeting on Cybernetics and Systems Research 2002
    Abbreviated titleCybernetics and Systems
    Country/TerritoryAustria
    CityVienna
    Period2/04/025/04/02

    Keywords

    • HMI-VRG: Virtual Reality and Graphics
    • EWI-6666
    • IR-63366

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