The Virtuality Continuum Revisited

Antinus Nijholt, D. Traum

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    5 Citations (Scopus)
    11 Downloads (Pure)

    Abstract

    We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, allowing for mixed, augmented and desktop virtual reality, several perspectives can be taken. Originally, the emphasis was on display technologies. Here we take the perspective of the inhabited environment, that is, environments positioned somewhere on this continuum that are inhabited by virtual (embodied) agents, that interact with each other and with their human partners. Hence, we look at it from the multi-party interaction perspective. In this workshop we will investigate the current state of the art, its shortcomings and a future research agenda.
    Original languageUndefined
    Title of host publicationProceedings of the SIGCHI conference on Human factors in Computing Systems (CHI 2005), Extended Abstracts. Portland, Oregon, USA
    EditorsSh. Zhai, W. Kellogg
    Place of PublicationNew York
    PublisherACM Press
    Pages2132-2133
    Number of pages2
    ISBN (Print)1-59593-083-3
    DOIs
    Publication statusPublished - 2005
    EventSIGCHI conference on Human factors in Computing Systems (CHI 2005), Extended Abstracts. Portland, Oregon, USA -
    Duration: 1 Jan 20051 Jan 2005

    Publication series

    Name
    PublisherACM Press

    Conference

    ConferenceSIGCHI conference on Human factors in Computing Systems (CHI 2005), Extended Abstracts. Portland, Oregon, USA
    Period1/01/051/01/05

    Keywords

    • EWI-1852
    • METIS-227340
    • IR-62856
    • HMI-VRG: Virtual Reality and Graphics

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