We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, allowing for mixed, augmented and desktop virtual reality, several perspectives can be taken. Originally, the emphasis was on display technologies. Here we take the perspective of the inhabited environment, that is, environments positioned somewhere on this continuum that are inhabited by virtual (embodied) agents, that interact with each other and with their human partners. Hence, we look at it from the multi-party interaction perspective. In this workshop we will investigate the current state of the art, its shortcomings and a future research agenda.
|Title of host publication||Proceedings of the SIGCHI conference on Human factors in Computing Systems (CHI 2005), Extended Abstracts. Portland, Oregon, USA|
|Editors||Sh. Zhai, W. Kellogg|
|Place of Publication||New York|
|Number of pages||2|
|Publication status||Published - 2005|
- HMI-VRG: Virtual Reality and Graphics
Nijholt, A., & Traum, D. (2005). The Virtuality Continuum Revisited. In S. Zhai, & W. Kellogg (Eds.), Proceedings of the SIGCHI conference on Human factors in Computing Systems (CHI 2005), Extended Abstracts. Portland, Oregon, USA (pp. 2132-2133). [10.1145/1056808.1057123] New York: ACM Press. https://doi.org/10.1145/1056808.1057123