Abstract
To be able to contribute to societal challenges, engineering students need to learn how to interact with societal stakeholders and incorporate their viewpoints in technology development. This proves to be difficult, especially when it concerns newly emerging technologies, which are characterized by uncertainty and ambiguity. This paper presents a novel educational method - Theatrical Technology Assessment - which combines insights from Constructive Technology Assessment and improvisational theater in a role-play simulation that enables engineering students to explore the socio-technical dynamics and alternative futures of emerging technologies. This method is tested with bachelor students at the University of Twente. Students were involved as players of the role-play simulation, but also as co-designers and role-instructors. The pilot study corroborates that a role-play simulation is a powerful means for students to learn about the complexity of societal interactions around emerging technologies. They learn about differences in stakeholder perspectives and ways to anticipate or transcend these, and about general patterns in socio-technical dynamics.
Original language | English |
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Title of host publication | SEFI 48th Annual Conference Engaging Engineering Education, Proceedings |
Editors | Jan van der Veen, Natascha van Hattum-Janssen, Hannu-Matti Jarvinen, Tinne de Laet, Ineke Ten Dam |
Publisher | Societe Europeenne pour la Formation des Ingenieurs (SEFI) |
Pages | 1170-1179 |
Number of pages | 10 |
ISBN (Electronic) | 9782873520205 |
Publication status | Published - 2020 |
Event | 48th SEFI Annual Conference on Engineering Education, SEFI 2020 - Online, Enschede, Netherlands Duration: 20 Sept 2020 → 24 Sept 2020 Conference number: 48 https://www.sefi2020.eu |
Conference
Conference | 48th SEFI Annual Conference on Engineering Education, SEFI 2020 |
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Abbreviated title | SEFI 2020 |
Country/Territory | Netherlands |
City | Enschede |
Period | 20/09/20 → 24/09/20 |
Internet address |
Keywords
- Emerging technologies
- Responsible innovation
- Role-play simulation
- Technology assessment
- Transdisciplinary engineering education