Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities

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Abstract

There is an observed reduction in outdoor play in many parts of the world. Although interactive playgrounds exist that are placed at larger playgrounds, such interactive setups in the close vicinity are not yet omnipresent. In this interactivity contribution we showcase three interactive add-on prototypes for the small local playground equipment, that span a spectrum of opportunities. We include a story-based themed interaction of Dragon School, for instance breathing as a dragon with an echo effect. The second interaction Nuppu is a higher intensity variation of the add-on, where playground equipment have to be 'conquered' by performing the appropriate action (i.e. swinging makes the swing go through a variation of colors). The third interaction Magic Climb, is a more location-specific design for climbing equipment where animal-themed stations are lit up in random order making animal sounds, after the accompanying sound is played they be activated by an action related to that animal such as floating your hand as a bee above a sensor triggering the next sound. Especially for the latter setup, it was easy to come up with different game variations by changing the rules kept by the players but using the same system interaction. However, that idea embodies through its variation a question that becomes more and more important and we want to discuss: How to design for cultivating this type of open-ended play towards others sessions and players in a digital age? As we know open-ended play is a promising endeavor where the activity of coming up with games is part of the game. At the same time we think for children new systems should be able to be used in some form within a short amount of time, and provide enough perspective on how to use them immediately.

Original languageEnglish
Title of host publicationCHI PLAY 2022
Subtitle of host publicationExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages357-363
Number of pages7
ISBN (Electronic)9781450392112
DOIs
Publication statusPublished - 7 Nov 2022
Event9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 - Bremen, Germany
Duration: 2 Nov 20225 Nov 2022
Conference number: 9

Conference

Conference9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022
Abbreviated titleCHI PLAY 2022
Country/TerritoryGermany
CityBremen
Period2/11/225/11/22

Keywords

  • add-on
  • demonstrator
  • interaction technology
  • open-ended play
  • playgrounds
  • 2023 OA procedure

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