Abstract
Designing and developing affective dialogue systems have recently received much interest
from the dialogue research community. A distinctive feature of these systems is
affect modeling. Previous work was mainly focused on showing system's emotions to
the user in order to achieve the designer's goal such as helping the student to practice
nursing tasks or persuading the user to change their dietary behavior. A challenging
problem is to infer the user's affective state and to adapt the system's behavior
accordingly. This thesis addresses this problem from an engineering perspective using
Partially Observable Markov Decision Process (POMDP) techniques and a Rapid
Dialogue Prototyping Methodology (RDPM).
We argue that the POMDPs are suitable for use in designing affective dialogue
management models for three main reasons. First, the POMDP model allows for
realistic modeling of the user's affective state, the user's intention, and other (user's)
hidden state components by incorporating them into the state space. Second, recent
dialogue management research has shown that the POMDP-based dialogue manager
is able to cope well with uncertainty that can occur at many levels inside a dialogue
system from speech recognition, natural language understanding to dialogue management.
Third, the POMDP environment can be used to create a simulated user which
is useful for learning and evaluation of competing dialogue strategies.
In the first part of this thesis, we first present the RDPM for a quick production
of frame-based dialogue models for traditional (i.e., non-affect sensitive) singleapplication
dialogue systems. The usability of the RDPM has been validated through
the implementation of several prototype dialogue systems. We then present a novel
approach to developing interfaces for multi-application systems which are dialogue
systems that allow the user to navigate between a large set of applications smoothly
and transparently. The work in this part provides an essential infrastructure for
implementing our prototype POMDP-based dialogue manager.
In the second part, we first describe a factored POMDP approach to affective
dialogue management. This approach illustrates that POMDPs are an elegant model
for building affective dialogue systems. Further, the POMDP-based dialogue strategy
outperforms all other known strategies from the literature when tested with smallscale
dialogue problems. However, a well-known drawback of POMDP-based dialogue
managers is that computing a near-optimal dialogue policy is extremely computationally
expensive. We then propose a tractable hybrid DDN-POMDP method to tackle
many of these scalability problems. The central contribution of our method (com-
pared with other POMDP-based dialogue management methods from the literature)
is the ability to handle frame-based dialogue problems with hundreds of slots and
hundreds of slot values.
Keywords: dialogue modeling, dialogue management, dialogue systems, rapid prototyping,
partially observable Markov decision processes, multimodal, multi-application,
multi-domain, affective computing.
Original language | English |
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Awarding Institution |
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Supervisors/Advisors |
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Thesis sponsors | |
Award date | 9 Oct 2008 |
Place of Publication | Enschede |
Publisher | |
Print ISBNs | 978-90-365-2714-9 |
DOIs | |
Publication status | Published - 9 Oct 2008 |
Keywords
- Multi-domain
- Multi-application
- Dialogue management
- Partially observable Markov decision process (POMDP)
- Rapid prototyping
- Dialogue systems
- Multimodal
- Affective computing
- Dialogue modeling
- HMI-MI: MULTIMODAL INTERACTIONS