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Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers

  • Louis Robinet
  • , Marcello A. Gómez-Maureira
  • , Mike Preuss

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

We present a procedural content generation (PCG) pipeline for Celeste, a complex 2D platformer with horizontal and vertical movement and with limited prior AI framework development. Our approach utilizes a Markov Chain-based model to capture the game's unique structural and gameplay elements, generating playable levels that adhere to Celeste's design principles. We implemented post-processing steps to enhance playability and strategically place game elements. Our evaluation metrics focused on playability and interestingness, with results that indicate success in replicating the desired gameplay experience for beginner players. The evaluation involved 12 players of different skill levels, providing insight into the effectiveness of our generated content. Although some limitations were observed, such as occasional lack of creativity and difficulty in controlling challenge levels, our pipeline demonstrates promise as a foundation for a Celeste AI framework. This study contributes to the broader field of PCG for complex platformers and opens avenues for level generation in which agent-based evaluation is not feasible.

Original languageEnglish
Title of host publicationProceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
EditorsJohanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Sabine Harrer, Ahmed Khalifa, Gabriella A.B. Barros
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Number of pages14
ISBN (Electronic)979-8-4007-1856-4
DOIs
Publication statusPublished - 9 May 2025
Event20th International Conference on the Foundations of Digital Games, FDG 2025 - University of Vienna, Vienna, Austria
Duration: 15 Apr 202518 Apr 2025
Conference number: 20

Conference

Conference20th International Conference on the Foundations of Digital Games, FDG 2025
Abbreviated titleFDG 2025
Country/TerritoryAustria
CityVienna
Period15/04/2518/04/25

Keywords

  • 2D Platformer
  • AI Framework
  • Celeste
  • Level Generation
  • Markov Chains
  • Procedural Content Generation

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