Towards a socially adaptive digital playground

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    Abstract

    We are working towards a socially adaptive digital playground for children. To this end, we are looking into nonverbal synchrony and other social signals as a measure of social behaviour and into ways to alter game dynamics to trigger and inhibit certain social behaviours. Our first results indicate that we can indeed influence social behaviours in a digital playground by changing game dynamics. Furthermore, our first results show that we will be able to sense some of these social behaviours using only computer vision techniques. I propose an iterative method for working towards a socially adaptive digital playground.
    Original languageUndefined
    Title of host publicationProceedings of the 11th International Conference on Interaction Design and Children (IDC 2012)
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery (ACM)
    Pages355-358
    Number of pages4
    ISBN (Print)978-1-4503-1007-9
    DOIs
    Publication statusPublished - 12 Jun 2012
    Event11th International Conference on Interaction Design and Children 2012: Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012) - University of Bremen, Bremen, Germany
    Duration: 12 Jun 201215 Jun 2012
    Conference number: 11
    http://dimeb.informatik.uni-bremen.de/idc2012/

    Publication series

    Name
    PublisherACM

    Conference

    Conference11th International Conference on Interaction Design and Children 2012
    Abbreviated titleIDC 2012
    CountryGermany
    CityBremen
    Period12/06/1215/06/12
    Internet address

    Keywords

    • IR-82014
    • METIS-289715
    • Ambient entertainment
    • adaptive gaming
    • Interactive Playgrounds
    • HMI-MI: MULTIMODAL INTERACTIONS
    • EWI-22310
    • social play
    • Social Signal Processing
    • open-ended play
    • Framework

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