Abstract
We are working towards a socially adaptive digital playground for children. To this end, we are looking into nonverbal synchrony and other social signals as a measure of social behaviour and into ways to alter game dynamics to trigger and inhibit certain social behaviours. Our first results indicate that we can indeed influence social behaviours in a digital playground by changing game dynamics. Furthermore, our first results show that we will be able to sense some of these social behaviours using only computer vision techniques. I propose an iterative method for working towards a socially adaptive digital playground.
Original language | Undefined |
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Title of host publication | Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012) |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Pages | 355-358 |
Number of pages | 4 |
ISBN (Print) | 978-1-4503-1007-9 |
DOIs | |
Publication status | Published - 12 Jun 2012 |
Event | 11th International Conference on Interaction Design and Children 2012: Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012) - University of Bremen, Bremen, Germany Duration: 12 Jun 2012 → 15 Jun 2012 Conference number: 11 http://dimeb.informatik.uni-bremen.de/idc2012/ |
Publication series
Name | |
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Publisher | ACM |
Conference
Conference | 11th International Conference on Interaction Design and Children 2012 |
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Abbreviated title | IDC 2012 |
Country/Territory | Germany |
City | Bremen |
Period | 12/06/12 → 15/06/12 |
Internet address |
Keywords
- IR-82014
- METIS-289715
- Ambient entertainment
- adaptive gaming
- Interactive Playgrounds
- HMI-MI: MULTIMODAL INTERACTIONS
- EWI-22310
- social play
- Social Signal Processing
- open-ended play
- Framework