Towards a Tangible Philosophy through Design: Exploring the question of being-in-the-world in the digital age

Jonne van Belle, Jelle van Dijk, Wouter Eggink

    Research output: Contribution to conferencePaper

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    Abstract

    The combined philosophy and design approach called Philosophy-through-Design (PtD) is proposed using an exemplary project about being-in-the-world in the digital age. PtD is a practical way to do philosophy through designing interventions and involves various people in the exploration of philosophical concepts. It stems from the overlapping questions found in philosophy and design regarding human-technology interaction. By intertwining both, they benefit from describing, understanding and proposing human-technology interactions to unfold new questions and perspectives. In the exemplary project, being-in-the-world refers to a way of being that is embodied, active, open-ended and situational, based on the phenomenological and embodied theories of Tim Ingold. This concept questions what it means to be human in the digital age and how our lives with technology are built. The first results show the process of weaving together observation, creation, and reflection, which presents Philosophy-through-Design as a promising method for designers to practice a tangible philosophy.
    Original languageEnglish
    Number of pages13
    Publication statusPublished - 20 Jun 2019
    EventAcademy for Design Innovation Management Conference 2019: Research perspectives in the era of Transformations - Loughborough University, London, United Kingdom
    Duration: 19 Jun 201921 Jun 2019
    https://designinnovationmanagement.com/adim2019/

    Conference

    ConferenceAcademy for Design Innovation Management Conference 2019
    Abbreviated titleADIM 2019
    CountryUnited Kingdom
    CityLondon
    Period19/06/1921/06/19
    Internet address

    Keywords

    • Philosophy through design
    • Interaction design
    • Practical turn
    • Embodiment
    • Tim ingold
    • Philosophy of technology
    • Design research
    • Human technology relations

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