Towards a Taxonomy of AI in Hybrid Board Games

Marcello A. Gómez-Maureira, Giulio Barbero, Maria Freese, Mike Preuss

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sparse. In this work, we propose that creating a taxonomy of AI in hybrid board games can help the development of games that occupy as-of-yet unexplored areas of the design space. By mapping out different dimensions through which the involvement of AI in such games can be understood, we seek to encourage further academic discussions and applied explorations.

Original languageEnglish
Title of host publicationFDG '20
Subtitle of host publicationInternational Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020
EditorsGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
ISBN (Electronic)978-1-4503-8807-8
DOIs
Publication statusPublished - 15 Sept 2020
Externally publishedYes
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sept 202018 Sept 2020
Conference number: 15

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
Abbreviated titleFDG 2020
Country/TerritoryMalta
CityBugibba
Period15/09/2018/09/20

Keywords

  • Board games
  • Game AI
  • Game artificial intelligence
  • Hybrid board games
  • Hybrid games
  • Video games
  • n/a OA procedure

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