Abstract
With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sparse. In this work, we propose that creating a taxonomy of AI in hybrid board games can help the development of games that occupy as-of-yet unexplored areas of the design space. By mapping out different dimensions through which the involvement of AI in such games can be understood, we seek to encourage further academic discussions and applied explorations.
Original language | English |
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Title of host publication | FDG '20 |
Subtitle of host publication | International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020 |
Editors | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 978-1-4503-8807-8 |
DOIs | |
Publication status | Published - 15 Sept 2020 |
Externally published | Yes |
Event | 15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta Duration: 15 Sept 2020 → 18 Sept 2020 Conference number: 15 |
Conference
Conference | 15th International Conference on the Foundations of Digital Games, FDG 2020 |
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Abbreviated title | FDG 2020 |
Country/Territory | Malta |
City | Bugibba |
Period | 15/09/20 → 18/09/20 |
Keywords
- Board games
- Game AI
- Game artificial intelligence
- Hybrid board games
- Hybrid games
- Video games
- n/a OA procedure