Towards environments that have a sense of humor

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    Humans have humorous conversations and interactions. Nowadays our real life existence is integrated with our life in social media, videogames, mixed reality and physical environments that sense our activities and that can adapt appearance and properties due to our activities. There are other inhabitants in these environments, not only human, but also virtual agents and social robots with which we interact and who decide about their participation in activities. In this paper we look at designing humor and humor opportunities in such environments, providing them with a sense of humor, and able to recognize opportunities to generate humorous interactions or events on the fly. Opportunities, made possible by introducing incongruities, can be exploited by the environment itself, or they can be communicated to its inhabitants.
    Original languageUndefined
    Title of host publicationProceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014, 9-11 July 2014, Chicago (IL), USA
    EditorsDennis Reidsma, Insook Choi, Robin Bargar
    Place of PublicationBerlin
    Number of pages4
    ISBN (Print)978-3-319-08188-5
    Publication statusPublished - 9 Jul 2014

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
    PublisherSpringer Verlag
    ISSN (Print)1867-8211
    ISSN (Electronic)1867-8211


    • HMI-HF: Human Factors
    • Social Robots
    • EWI-24638
    • Intelligent Environments
    • Sensors
    • Video games
    • METIS-305862
    • Virtual agents
    • IR-91483
    • Actuators
    • Computational Humor
    • Humor
    • Virtual Reality

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