Abstract
Many model-based methods in AI require formal representation of knowledge as input. For the acquisition of highly structured, domain-specific knowledge, machine learning techniques still fall short, and knowledge elicitation and modelling is then the standard. However, obtaining formal models from informants who have few or no formal skills is a non-trivial aspect of knowledge acquisition, which can be viewed as an instance of the well-known "knowledge acquisition bottleneck". Based on the authors' work in conceptual modelling and method engineering, this paper casts methods for knowledge modelling in the framework of games. The resulting games-for-modelling approach is illustrated by a first prototype of such a game. The authors' longterm goal is to lower the threshold for formal knowledge acquisition and modelling.
Original language | English |
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Pages (from-to) | 48-66 |
Number of pages | 19 |
Journal | International journal of gaming and computer mediated simulations |
Volume | 2 |
Issue number | 4 |
DOIs | |
Publication status | Published - Oct 2010 |
Externally published | Yes |
Keywords
- n/a OA procedure
- Human-computer interaction
- Knowledge acquisition
- Knowledge acquisition bottleneck
- Knowledge elicitation
- Knowledge modeling
- Method engineering
- Process modeling
- Games