Abstract
In this paper we introduce the first results from the multidisciplinary Smart Sports Exercises project. Building on a thorough background and the aims of the project, we present our approach and discuss the outcomes of a context analysis and the first design iterations. We propose a model spanning the known ‘Augmenting to Transforming’ sports dimension, and add a dimension spanning ‘Skill-specific to Integrative’ exercises, and finish with the description and rationale for six interactive concepts that will form the basis for the next phase of the project.
Original language | English |
---|---|
Title of host publication | CHI PLAY '19 Extended Abstracts |
Subtitle of host publication | Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
Publisher | Association for Computing Machinery |
Pages | 619-630 |
Number of pages | 12 |
ISBN (Electronic) | 9781450368711 |
DOIs | |
Publication status | Published - 17 Oct 2019 |
Event | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Poblenou Campus, Barcelona, Spain Duration: 22 Oct 2019 → 25 Oct 2019 Conference number: 6 https://chiplay.acm.org/2019/ |
Conference
Conference | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 |
---|---|
Abbreviated title | CHI PLAY 2019 |
Country/Territory | Spain |
City | Barcelona |
Period | 22/10/19 → 25/10/19 |
Internet address |
Keywords
- 2024 OA procedure
- Interaction Technology
- LED Video Floor
- Sport
- Training
- Volleyball
- Interaction Design