Abstract
In future omnipresent Augmented Reality (AR), virtual creatures (humans and pets) will play an important role, not so much as task-oriented individuals, but as friends and companions with whom we can walk and chat when we want to. A companion can also suggest physical activity, motivate healthy eating behavior, or help in reminding taking medication. We survey existing approaches to introduce virtual humans and pets in AR. We indicate shortcomings and mention research approaches to deal with them. We conclude with a few observations on some aspects of AR-specific situational awareness of (multisensorial) virtual humans and pets that must reflect in their behavior to be believable.
Original language | English |
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Title of host publication | Distributed, Ambient and Pervasive Interactions |
Subtitle of host publication | Smart Living, Learning, Well-being and Health, Art and Creativity, 10th International Conference, DAPI 2022. Held as Part of the 24th HCI International Conference, HCII 2022, June 26 – July 1, 2022, Proceedings, Part II. |
Editors | Norbert A. Streitz, Shin’ichi Konomi |
Place of Publication | Cham |
Publisher | Springer |
Pages | 304-319 |
Number of pages | 16 |
ISBN (Electronic) | 978-3-031-05431-0 |
ISBN (Print) | 978-3-031-05430-3 |
DOIs | |
Publication status | Published - 20 Jun 2022 |
Event | 10th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2022 - Virtual Duration: 26 Jun 2022 → 1 Jul 2022 Conference number: 10 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer, Swizerland |
Volume | 13326 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 10th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2022 |
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Abbreviated title | DAPI 2022 |
City | Virtual |
Period | 26/06/22 → 1/07/22 |
Keywords
- Augmented Reality
- Social Companions
- Virtual Humans
- Ever-present augmented reality
- Multisensorial situational awareness
- n/a OA procedure