Abstract
We discuss the importance of modelling deceptive and noncooperative behavior in computer sytems such as intelligent agents, robots and serious game environments for traing and simulation. This short survey is an introduction to the next six contributions to this installment of Trends & Controversies, we find state-of-the-art research approaches to the analysis and generation of noncooperative and deceptive behavior in virtual humans, agents, and robots; the analysis of multiparty interaction in the context of deceptive behavior; and methods to detect misleading information in texts and computer-mediated communication.
Original language | English |
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Pages (from-to) | 60-75 |
Number of pages | 16 |
Journal | IEEE intelligent systems |
Volume | 27 |
Issue number | 6 |
DOIs | |
Publication status | Published - 30 Nov 2012 |
Keywords
- HMI-IA: Intelligent Agents
- HMI-MI: MULTIMODAL INTERACTIONS
- Intelligent agents
- Robotics
- Virtual Reality (VR)
- Sports
- Multi-party interaction
- Text mining
- Reasoning
- Deception
- Non-cooperation