Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.

B. Reuderink, D. Plass - Oude Bos

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    39 Citations (Scopus)

    Abstract

    In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeeedback games. There have hardly been any attempts to design BCI games where BCI is considered to be one of the possible input modalities that can be used to control the game. One reason may be that research still follows the paradigms of the traditional, medically oriented, BCI approaches. In this paper we discuss current BCI research from the viewpoint of games and game design. It is hoped that this survey will make clear that we need to design different games than we used to, but that such games can nevertheless be interesting and exciting.
    Original languageUndefined
    Title of host publicationProceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
    EditorsAntinus Nijholt, A. Nijholt, Dennis Reidsma, D. Reidsma, G.H.W. Hondorp
    Place of PublicationBerlin
    PublisherSpringer
    Pages153-168
    Number of pages16
    ISBN (Print)978-3-642-02314-9
    DOIs
    Publication statusPublished - 27 May 2009
    Event3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands
    Duration: 22 Jun 200924 Jun 2009
    Conference number: 3

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)
    PublisherSpringer Verlag
    Volume9
    ISSN (Print)1867-8211

    Conference

    Conference3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009
    Abbreviated titleINTETAIN
    CountryNetherlands
    CityAmsterdam
    Period22/06/0924/06/09

    Keywords

    • EWI-15197
    • HMI-MI: MULTIMODAL INTERACTIONS
    • Brain-Computer Interfacing
    • IR-62774
    • Game Design
    • METIS-263770
    • Multi-modal interaction

    Cite this

    Reuderink, B., & Plass - Oude Bos, D. (2009). Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. In A. Nijholt, A. Nijholt, D. Reidsma, D. Reidsma, & G. H. W. Hondorp (Eds.), Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) (pp. 153-168). [10.1007/978-3-642-02315-6_15] (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9). Berlin: Springer. https://doi.org/10.1007/978-3-642-02315-6_15