Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.

B. Reuderink, D. Plass - Oude Bos

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

38 Citations (Scopus)

Abstract

In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeeedback games. There have hardly been any attempts to design BCI games where BCI is considered to be one of the possible input modalities that can be used to control the game. One reason may be that research still follows the paradigms of the traditional, medically oriented, BCI approaches. In this paper we discuss current BCI research from the viewpoint of games and game design. It is hoped that this survey will make clear that we need to design different games than we used to, but that such games can nevertheless be interesting and exciting.
Original languageUndefined
Title of host publicationProceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
EditorsAntinus Nijholt, A. Nijholt, Dennis Reidsma, D. Reidsma, G.H.W. Hondorp
Place of PublicationBerlin
PublisherSpringer
Pages153-168
Number of pages16
ISBN (Print)978-3-642-02314-9
DOIs
Publication statusPublished - 27 May 2009
Event3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands
Duration: 22 Jun 200924 Jun 2009
Conference number: 3

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)
PublisherSpringer Verlag
Volume9
ISSN (Print)1867-8211

Conference

Conference3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009
Abbreviated titleINTETAIN
CountryNetherlands
CityAmsterdam
Period22/06/0924/06/09

Keywords

  • EWI-15197
  • HMI-MI: MULTIMODAL INTERACTIONS
  • Brain-Computer Interfacing
  • IR-62774
  • Game Design
  • METIS-263770
  • Multi-modal interaction

Cite this

Reuderink, B., & Plass - Oude Bos, D. (2009). Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. In A. Nijholt, A. Nijholt, D. Reidsma, D. Reidsma, & G. H. W. Hondorp (Eds.), Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) (pp. 153-168). [10.1007/978-3-642-02315-6_15] (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9). Berlin: Springer. https://doi.org/10.1007/978-3-642-02315-6_15
Reuderink, B. ; Plass - Oude Bos, D. / Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). editor / Antinus Nijholt ; A. Nijholt ; Dennis Reidsma ; D. Reidsma ; G.H.W. Hondorp. Berlin : Springer, 2009. pp. 153-168 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)).
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abstract = "In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeeedback games. There have hardly been any attempts to design BCI games where BCI is considered to be one of the possible input modalities that can be used to control the game. One reason may be that research still follows the paradigms of the traditional, medically oriented, BCI approaches. In this paper we discuss current BCI research from the viewpoint of games and game design. It is hoped that this survey will make clear that we need to design different games than we used to, but that such games can nevertheless be interesting and exciting.",
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Reuderink, B & Plass - Oude Bos, D 2009, Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. in A Nijholt, A Nijholt, D Reidsma, D Reidsma & GHW Hondorp (eds), Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)., 10.1007/978-3-642-02315-6_15, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST), vol. 9, Springer, Berlin, pp. 153-168, 3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009, Amsterdam, Netherlands, 22/06/09. https://doi.org/10.1007/978-3-642-02315-6_15

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. / Reuderink, B.; Plass - Oude Bos, D.

Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). ed. / Antinus Nijholt; A. Nijholt; Dennis Reidsma; D. Reidsma; G.H.W. Hondorp. Berlin : Springer, 2009. p. 153-168 10.1007/978-3-642-02315-6_15 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeeedback games. There have hardly been any attempts to design BCI games where BCI is considered to be one of the possible input modalities that can be used to control the game. One reason may be that research still follows the paradigms of the traditional, medically oriented, BCI approaches. In this paper we discuss current BCI research from the viewpoint of games and game design. It is hoped that this survey will make clear that we need to design different games than we used to, but that such games can nevertheless be interesting and exciting.

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Reuderink B, Plass - Oude Bos D. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. In Nijholt A, Nijholt A, Reidsma D, Reidsma D, Hondorp GHW, editors, Proceedings 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). Berlin: Springer. 2009. p. 153-168. 10.1007/978-3-642-02315-6_15. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)). https://doi.org/10.1007/978-3-642-02315-6_15