TY - CHAP
T1 - Ubiquitous gaze: using gaze at the interface
AU - Heylen, Dirk K.J.
PY - 2010
Y1 - 2010
N2 - In the quest for more natural forms of interaction between humans and machines, information on where someone is looking and how (for how long, with long or shorter gaze periods) plays a prominent part. The importance of gaze in social interaction, its manifold functions and expressive force, and the multiple factors that contribute to it, make it an interesting modality to explore in interaction. This can take many forms. Gaze can be used as a pointing device, similar to a mouse, but it can also be used in more subtle ways. The attention, interest, and other aspects of the mental state of the user may be inferred from gaze behaviors in context, and the system can react to it and adjust its behavior accordingly. This chapter reviews the use of gaze information at the interface in a number of scenarios ranging from the desktop to the ambient environment, including conversational interactions with robots and agents.
AB - In the quest for more natural forms of interaction between humans and machines, information on where someone is looking and how (for how long, with long or shorter gaze periods) plays a prominent part. The importance of gaze in social interaction, its manifold functions and expressive force, and the multiple factors that contribute to it, make it an interesting modality to explore in interaction. This can take many forms. Gaze can be used as a pointing device, similar to a mouse, but it can also be used in more subtle ways. The attention, interest, and other aspects of the mental state of the user may be inferred from gaze behaviors in context, and the system can react to it and adjust its behavior accordingly. This chapter reviews the use of gaze information at the interface in a number of scenarios ranging from the desktop to the ambient environment, including conversational interactions with robots and agents.
KW - gaze in smart environments
KW - eye contact
KW - METIS-306350
KW - IR-80223
KW - User studies
KW - Gaze
KW - virtual agents and avatars
KW - social variables
KW - measuring and inferences
KW - measuring gaze
KW - focus of attention
KW - gaze as an input device
KW - gaze in computer-mediated communication
KW - gaze in conversation
U2 - 10.1016/B978-0-12-374708-2.00003-6
DO - 10.1016/B978-0-12-374708-2.00003-6
M3 - Chapter
SN - 978-0-12-374708-2
SP - 49
EP - 70
BT - Human-centric interfaces for ambient intelligence
A2 - Aghajan, Hamid
A2 - López-Cózar Delgado, Ramón
A2 - Augusto, Juan Carlos
PB - Elsevier
CY - Amsterdam, the Netherlands
ER -