Unlocking the potential of gaming for anticipatory governance

Joost Vervoort, Astrid Mangnus*, Steven McGreevy, Kazuhiko Ota, Kyle Thompson, Christoph Rupprecht, Norie Tamura, Carien Moossdorff, Max Spiegelberg, Mai Kobayashi

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

19 Citations (Scopus)
37 Downloads (Pure)

Abstract

Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance?
Original languageEnglish
Article number100130
Number of pages12
JournalEarth System Governance
Volume11
Early online date27 Dec 2021
DOIs
Publication statusPublished - Jan 2022
Externally publishedYes

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