TY - JOUR
T1 - Unlocking the potential of gaming for anticipatory governance
AU - Vervoort, Joost
AU - Mangnus, Astrid
AU - McGreevy, Steven
AU - Ota, Kazuhiko
AU - Thompson, Kyle
AU - Rupprecht, Christoph
AU - Tamura, Norie
AU - Moossdorff, Carien
AU - Spiegelberg, Max
AU - Kobayashi, Mai
PY - 2022/1
Y1 - 2022/1
N2 - Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance?
AB - Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance?
UR - http://www.scopus.com/inward/record.url?scp=85121812481&partnerID=8YFLogxK
U2 - 10.1016/j.esg.2021.100130
DO - 10.1016/j.esg.2021.100130
M3 - Article
SN - 2589-8116
VL - 11
JO - Earth System Governance
JF - Earth System Governance
M1 - 100130
ER -