TY - JOUR
T1 - Urban sprawl
T2 - using a game to sensitize stakeholders to the interdependencies among actors' preferences
AU - Reckien, Diana
AU - Eisenack, Klaus
PY - 2010
Y1 - 2010
N2 - This article introduces QuAG, a role-playing game, to enhance understanding of urban development through a social simulation. The participants represent actors of city development, divided into moving (e.g., residents, industry, retail) and nonmoving actors (e.g., planners, politicians). Development is performed by the relocation of actors between urban and suburban areas depending on the regionsâ attractiveness and the actorsâ preferences. An areaâ s attractiveness varies with the location changes of actors and the manipulation by planners. The game is based on a qualitative computer model with similar rules and elements. The role-play was effective in two ways: it sensitized participants to the interdependencies among actors and their contribution to a regionâ s attractiveness and made the computer model more tangible to them. If a similar impact of the planning measures in the game can be expected in the real world, the effects of investments can provide strong incentives for the movers.
AB - This article introduces QuAG, a role-playing game, to enhance understanding of urban development through a social simulation. The participants represent actors of city development, divided into moving (e.g., residents, industry, retail) and nonmoving actors (e.g., planners, politicians). Development is performed by the relocation of actors between urban and suburban areas depending on the regionsâ attractiveness and the actorsâ preferences. An areaâ s attractiveness varies with the location changes of actors and the manipulation by planners. The game is based on a qualitative computer model with similar rules and elements. The role-play was effective in two ways: it sensitized participants to the interdependencies among actors and their contribution to a regionâ s attractiveness and made the computer model more tangible to them. If a similar impact of the planning measures in the game can be expected in the real world, the effects of investments can provide strong incentives for the movers.
UR - https://ezproxy2.utwente.nl/login?url=http://dx.doi.org/10.1177/1046878108321871
UR - https://ezproxy2.utwente.nl/login?url=https://webapps.itc.utwente.nl/library/2010/ref/reckien_urb.pdf
U2 - 10.1177/1046878108321871
DO - 10.1177/1046878108321871
M3 - Article
VL - 41
SP - 260
EP - 277
JO - Simulation & gaming
JF - Simulation & gaming
SN - 1046-8781
IS - 2
ER -