User expectations and experiences of a speech and thought controlled computer game

Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Antinus Nijholt

  • 2 Citations

Abstract

Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, especially in entertainment applications such as games, can be biased due to the novelty of the interface. However, as the novelty will eventually vanish, what matters is the user experience related to the unique features offered by BCI. Therefore it is a viable approach to compare BCI to other novel modalities, such as a speech or motion recogniser, rather than the traditional mouse and keyboard. In the study which we present in this paper, our participants played a computer game with a BCI and an automatic speech recogniser (ASR) and they rated their expectations and experiences for both modalities. Our analysis on subjective ratings revealed that both ASR and BCI were successful in satisfying participants' expectations in general. Participants found speech control easier to learn than BCI control. They indicated that BCI control induced more fatigue than they expected.
Original languageUndefined
Title of host publicationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011)
EditorsT. Romão, N. Correia, M. Inami, H. Kato, R. Prada, T. Terada, E. Dias, T. Chambel
Place of PublicationNew York
PublisherACM
Pages53:1-53:6
Number of pages6
ISBN (Print)978-1-4503-0827-4
DOIs
StatePublished - Nov 2011

Publication series

Name
PublisherACM

Fingerprint

Brain computer interface
Computer games
Fatigue of materials

Keywords

  • METIS-281612
  • Brain-Computer Interface
  • IR-78788
  • expectations
  • EWI-20926
  • automatic speech recogniser
  • HMI-SLT: Speech and Language Technology
  • HMI-HF: Human Factors
  • HMI-CI: Computational Intelligence
  • User Experience

Cite this

Gürkök, H., Hakvoort, G., Poel, M., & Nijholt, A. (2011). User expectations and experiences of a speech and thought controlled computer game. In T. Romão, N. Correia, M. Inami, H. Kato, R. Prada, T. Terada, E. Dias, ... T. Chambel (Eds.), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011) (pp. 53:1-53:6). New York: ACM. DOI: 10.1145/2071423.2071490

Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus / User expectations and experiences of a speech and thought controlled computer game.

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011). ed. / T. Romão; N. Correia; M. Inami; H. Kato; R. Prada; T. Terada; E. Dias; T. Chambel. New York : ACM, 2011. p. 53:1-53:6.

Research output: Scientific - peer-reviewConference contribution

@inbook{0765088eaae24f5fa6647cde3f2af8fa,
title = "User expectations and experiences of a speech and thought controlled computer game",
abstract = "Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, especially in entertainment applications such as games, can be biased due to the novelty of the interface. However, as the novelty will eventually vanish, what matters is the user experience related to the unique features offered by BCI. Therefore it is a viable approach to compare BCI to other novel modalities, such as a speech or motion recogniser, rather than the traditional mouse and keyboard. In the study which we present in this paper, our participants played a computer game with a BCI and an automatic speech recogniser (ASR) and they rated their expectations and experiences for both modalities. Our analysis on subjective ratings revealed that both ASR and BCI were successful in satisfying participants' expectations in general. Participants found speech control easier to learn than BCI control. They indicated that BCI control induced more fatigue than they expected.",
keywords = "METIS-281612, Brain-Computer Interface, IR-78788, expectations, EWI-20926, automatic speech recogniser, HMI-SLT: Speech and Language Technology, HMI-HF: Human Factors, HMI-CI: Computational Intelligence, User Experience",
author = "Hayrettin Gürkök and Gido Hakvoort and Mannes Poel and Antinus Nijholt",
note = "10.1145/2071423.2071490",
year = "2011",
month = "11",
doi = "10.1145/2071423.2071490",
isbn = "978-1-4503-0827-4",
publisher = "ACM",
pages = "53:1--53:6",
editor = "T. Romão and N. Correia and M. Inami and H. Kato and R. Prada and T. Terada and E. Dias and T. Chambel",
booktitle = "Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011)",

}

Gürkök, H, Hakvoort, G, Poel, M & Nijholt, A 2011, User expectations and experiences of a speech and thought controlled computer game. in T Romão, N Correia, M Inami, H Kato, R Prada, T Terada, E Dias & T Chambel (eds), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011). ACM, New York, pp. 53:1-53:6. DOI: 10.1145/2071423.2071490

User expectations and experiences of a speech and thought controlled computer game. / Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus.

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011). ed. / T. Romão; N. Correia; M. Inami; H. Kato; R. Prada; T. Terada; E. Dias; T. Chambel. New York : ACM, 2011. p. 53:1-53:6.

Research output: Scientific - peer-reviewConference contribution

TY - CHAP

T1 - User expectations and experiences of a speech and thought controlled computer game

AU - Gürkök,Hayrettin

AU - Hakvoort,Gido

AU - Poel,Mannes

AU - Nijholt,Antinus

N1 - 10.1145/2071423.2071490

PY - 2011/11

Y1 - 2011/11

N2 - Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, especially in entertainment applications such as games, can be biased due to the novelty of the interface. However, as the novelty will eventually vanish, what matters is the user experience related to the unique features offered by BCI. Therefore it is a viable approach to compare BCI to other novel modalities, such as a speech or motion recogniser, rather than the traditional mouse and keyboard. In the study which we present in this paper, our participants played a computer game with a BCI and an automatic speech recogniser (ASR) and they rated their expectations and experiences for both modalities. Our analysis on subjective ratings revealed that both ASR and BCI were successful in satisfying participants' expectations in general. Participants found speech control easier to learn than BCI control. They indicated that BCI control induced more fatigue than they expected.

AB - Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, especially in entertainment applications such as games, can be biased due to the novelty of the interface. However, as the novelty will eventually vanish, what matters is the user experience related to the unique features offered by BCI. Therefore it is a viable approach to compare BCI to other novel modalities, such as a speech or motion recogniser, rather than the traditional mouse and keyboard. In the study which we present in this paper, our participants played a computer game with a BCI and an automatic speech recogniser (ASR) and they rated their expectations and experiences for both modalities. Our analysis on subjective ratings revealed that both ASR and BCI were successful in satisfying participants' expectations in general. Participants found speech control easier to learn than BCI control. They indicated that BCI control induced more fatigue than they expected.

KW - METIS-281612

KW - Brain-Computer Interface

KW - IR-78788

KW - expectations

KW - EWI-20926

KW - automatic speech recogniser

KW - HMI-SLT: Speech and Language Technology

KW - HMI-HF: Human Factors

KW - HMI-CI: Computational Intelligence

KW - User Experience

U2 - 10.1145/2071423.2071490

DO - 10.1145/2071423.2071490

M3 - Conference contribution

SN - 978-1-4503-0827-4

SP - 53:1-53:6

BT - Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011)

PB - ACM

ER -

Gürkök H, Hakvoort G, Poel M, Nijholt A. User expectations and experiences of a speech and thought controlled computer game. In Romão T, Correia N, Inami M, Kato H, Prada R, Terada T, Dias E, Chambel T, editors, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011). New York: ACM. 2011. p. 53:1-53:6. Available from, DOI: 10.1145/2071423.2071490