Abstract
Educating children in healthy lifestyle habits is one of the most effective ways to prevent future diseases such as obesity and improve their health. This chapter presents an educational intervention project to promote healthy lifestyle habits using active video games and gamified activities as a motivational tool towards healthier habits. In particular, we describe the workshops carried out in different primary schools using an active video game called TANGO:H and other gamified tools. The results of these workshops have shown a very high satisfaction with the intervention itself and the active video game.
Original language | English |
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Title of host publication | Advanced Virtual Enviroments and Education |
Editors | Tiago T. Primo, Alex S. Gomes, Fernando Moreira, César Collazos |
Place of Publication | Cham |
Publisher | Springer |
Pages | 134-146 |
Number of pages | 13 |
ISBN (Electronic) | 978-3-031-07018-1 |
ISBN (Print) | 978-3-031-07017-4 |
DOIs | |
Publication status | Published - 2022 |
Event | 3rd International Workshop on Advanced Virtual Environments and Education, WAVE 2021 - Fortaleza, Brazil Duration: 21 Mar 2021 → 24 Mar 2021 Conference number: 3 |
Publication series
Name | Communications in Computer and Information Science |
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Publisher | Springer |
Volume | 1425 |
ISSN (Print) | 1865-0929 |
ISSN (Electronic) | 1865-0937 |
Conference
Conference | 3rd International Workshop on Advanced Virtual Environments and Education, WAVE 2021 |
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Abbreviated title | WAVE 2021 |
Country/Territory | Brazil |
City | Fortaleza |
Period | 21/03/21 → 24/03/21 |
Keywords
- Exergames
- Healthy habits
- Gamification
- Childhood obesity
- NLA