Abstract
Gamified wearables have the potential to assist seniors in living independently with a good quality of life. However, the use of (gamified) wearables by seniors is very limited. The uses and gratifications theory states that needs motivate the use of computer mediated communication. Therefore, this qualitative study aimed to find the needs that motivate the use of gamified wearables by seniors. Laddering interviews have been conducted with a group of 12 seniors that live independently in their own homes. Four needs were identified: the needs for 1) good health, 2) accomplishment, 3) independency and 4) peace of mind. The need to be healthy and the need for accomplishment could be fulfilled by the gamified wearable and motivated seniors to use it. However, the needs for independency and peace of mind were undermined by the gamified wearable Participants expected the gamified wearable to make them less independent and diminish their sense of accomplishment of being healthy autonomously. The participants also feared information anxiety caused by information about their physical health, which they expected to undermine their peace of mind. This study concludes that a more user-centric design is needed for the gamified wearable to meet the needs of seniors.
Original language | English |
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Title of host publication | ICT4AWE 2019 - Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health |
Editors | Martina Ziefle, Leszek Maciaszek, Leszek Maciaszek |
Publisher | SCITEPRESS |
Pages | 92-103 |
Number of pages | 12 |
ISBN (Electronic) | 9789897583681 |
DOIs | |
Publication status | Published - 1 May 2019 |
Event | 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2019 - Heraklion, Greece Duration: 2 May 2019 → 4 May 2019 Conference number: 5 http://www.ict4ageingwell.org/EHA.aspx?y=2019 |
Conference
Conference | 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2019 |
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Abbreviated title | ICT4AWE 2019 |
Country/Territory | Greece |
City | Heraklion |
Period | 2/05/19 → 4/05/19 |
Internet address |
Keywords
- Aging
- Gamified Wearable
- Gerontechnology
- Health Technology
- Human Needs
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Dive into the research topics of 'Using laddering to understand the use of gamified wearables by seniors'. Together they form a unique fingerprint.Prizes
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Beste Paper Award: Using laddering to understand the use of gamified wearables by seniors
Reitsma, A. (Recipient), Spil, T. (Recipient) & de Vries, S. (Recipient), 2019
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