Using narrative cases to author interactive story content

I.M.T. Swartjes

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences with user control. These forces oppose each other, as story implies predetermination and author intent, and interactivity implies freedom and variability. This paper focuses on unscripted (emergent) narrative and addresses the authoring problem resulting from bringing story development into free form interaction. It discusses the possibility of writing story pieces as input knowledge, portraying both believable character behaviour and interesting story situations. It also discusses how such input knowledge can be a source of inspiration for agents in an emergent narrative simulation to improve its potential for story development.
Original languageUndefined
Title of host publicationSixth International Conference on Entertainment Computing, ICEC 2007
Place of PublicationBerlin
PublisherSpringer
Pages205-210
Number of pages6
ISBN (Print)978-3-540-74872-4
DOIs
Publication statusPublished - 26 Aug 2007
Event6th International Conference on Entertainment Computing, ICEC 2007 - Shanghai, China
Duration: 15 Sep 200717 Sep 2007
Conference number: 6

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
NumberLNCS4549
Volume4740/2007
ISSN (Print)1611-3349

Conference

Conference6th International Conference on Entertainment Computing, ICEC 2007
Abbreviated titleICEC
CountryChina
CityShanghai
Period15/09/0717/09/07

Keywords

  • HMI-CI: Computational Intelligence
  • HMI-IA: Intelligent Agents
  • IR-61902
  • METIS-241886
  • EWI-11012

Cite this

Swartjes, I. M. T. (2007). Using narrative cases to author interactive story content. In Sixth International Conference on Entertainment Computing, ICEC 2007 (pp. 205-210). [10.1007/978-3-540-74873-1_24] (Lecture Notes in Computer Science; Vol. 4740/2007, No. LNCS4549). Berlin: Springer. https://doi.org/10.1007/978-3-540-74873-1_24
Swartjes, I.M.T. / Using narrative cases to author interactive story content. Sixth International Conference on Entertainment Computing, ICEC 2007. Berlin : Springer, 2007. pp. 205-210 (Lecture Notes in Computer Science; LNCS4549).
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title = "Using narrative cases to author interactive story content",
abstract = "Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences with user control. These forces oppose each other, as story implies predetermination and author intent, and interactivity implies freedom and variability. This paper focuses on unscripted (emergent) narrative and addresses the authoring problem resulting from bringing story development into free form interaction. It discusses the possibility of writing story pieces as input knowledge, portraying both believable character behaviour and interesting story situations. It also discusses how such input knowledge can be a source of inspiration for agents in an emergent narrative simulation to improve its potential for story development.",
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author = "I.M.T. Swartjes",
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year = "2007",
month = "8",
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Swartjes, IMT 2007, Using narrative cases to author interactive story content. in Sixth International Conference on Entertainment Computing, ICEC 2007., 10.1007/978-3-540-74873-1_24, Lecture Notes in Computer Science, no. LNCS4549, vol. 4740/2007, Springer, Berlin, pp. 205-210, 6th International Conference on Entertainment Computing, ICEC 2007, Shanghai, China, 15/09/07. https://doi.org/10.1007/978-3-540-74873-1_24

Using narrative cases to author interactive story content. / Swartjes, I.M.T.

Sixth International Conference on Entertainment Computing, ICEC 2007. Berlin : Springer, 2007. p. 205-210 10.1007/978-3-540-74873-1_24 (Lecture Notes in Computer Science; Vol. 4740/2007, No. LNCS4549).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences with user control. These forces oppose each other, as story implies predetermination and author intent, and interactivity implies freedom and variability. This paper focuses on unscripted (emergent) narrative and addresses the authoring problem resulting from bringing story development into free form interaction. It discusses the possibility of writing story pieces as input knowledge, portraying both believable character behaviour and interesting story situations. It also discusses how such input knowledge can be a source of inspiration for agents in an emergent narrative simulation to improve its potential for story development.

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KW - HMI-IA: Intelligent Agents

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Swartjes IMT. Using narrative cases to author interactive story content. In Sixth International Conference on Entertainment Computing, ICEC 2007. Berlin: Springer. 2007. p. 205-210. 10.1007/978-3-540-74873-1_24. (Lecture Notes in Computer Science; LNCS4549). https://doi.org/10.1007/978-3-540-74873-1_24