@inproceedings{7b05db77225b47059d25c017a849da8f,
title = "Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game",
abstract = "To reconcile storytelling and educational meta-goals in the context of a serious game, we propose to make use of out-of-character reasoning in virtual agents. We will implement these agents in a serious game of our design, which will focus on social interaction in conflict scenarios with the meta-goal of improving social awareness of users. The agents will use out-of-character reasoning to manage conflicts by assuming different in-character personalities or by planning to take specific actions based on interaction with the users. In-character reasoning is responsible for the storytelling concerns of character believability and consistency. These are not endangered by out-of-character reasoning, as it takes in-character information into account when making decisions.",
keywords = "METIS-289675, IR-81812, drama management, Serious games, EWI-22193, Interactive Storytelling, social behaviour, autonomous agents, conflict, Emergent Narrative",
author = "Linssen, {Johannes Maria} and Mariet Theune",
year = "2012",
month = sep,
language = "Undefined",
series = "CEUR Workshop Proceedings",
publisher = "CEUR",
pages = "27--30",
editor = "Stefano Bocconi and Ralf Klamma and Y.S. Bachvarova",
booktitle = "Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)",
note = "1st International Workshop on Pedagogically-driven Serious Games, PDSG 2012 ; Conference date: 18-09-2012 Through 18-09-2012",
}