Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game

Johannes Maria Linssen, Mariet Theune

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    32 Downloads (Pure)


    To reconcile storytelling and educational meta-goals in the context of a serious game, we propose to make use of out-of-character reasoning in virtual agents. We will implement these agents in a serious game of our design, which will focus on social interaction in conflict scenarios with the meta-goal of improving social awareness of users. The agents will use out-of-character reasoning to manage conflicts by assuming different in-character personalities or by planning to take specific actions based on interaction with the users. In-character reasoning is responsible for the storytelling concerns of character believability and consistency. These are not endangered by out-of-character reasoning, as it takes in-character information into account when making decisions.
    Original languageUndefined
    Title of host publicationProceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
    EditorsStefano Bocconi, Ralf Klamma, Y.S. Bachvarova
    Place of PublicationAachen
    Number of pages4
    Publication statusPublished - Sep 2012
    Event1st International Workshop on Pedagogically-driven Serious Games, PDSG 2012 - Saarbrücken, Germany
    Duration: 18 Sep 201218 Sep 2012

    Publication series

    NameCEUR Workshop Proceedings
    ISSN (Print)1613-0073


    Workshop1st International Workshop on Pedagogically-driven Serious Games, PDSG 2012
    Other18 September 2012


    • METIS-289675
    • IR-81812
    • drama management
    • Serious games
    • EWI-22193
    • Interactive Storytelling
    • social behaviour
    • autonomous agents
    • conflict
    • Emergent Narrative

    Cite this